Kasuha

u/Kasuha


This contraption can extend or contract probably any number of gantries for negligible power. Here, 12 gantries do it for 200 J stored in one small transformer. All extend/contract at once, during that they declare they're out of power but finish the move. Then they again indicate they're powered and are ready to move back.

https://imgur.com/a/RrlpyDJ

All that's needed is to hook them all on single wire behind one small transformer. No batteries, but the transformer must not be out of charge.

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https://i.imgur.com/Bsgykzk.png

This is an example how a binary counter that counts up to set number and then resets back to zero can be made. It can likely be made from even smaller number of logical components but this is how I made it.

To avoid needing to use clock line, this design expects the count up signal to be one automation tick long green pulse. There's simple pulse shaper circuit attached that makes this from green pulse of any length.

The two AND gates on the input and the NOT gate are set up so that they flip the state of the memory gate and produce an "overflow" pulse towards the next bit if the memory gate was in green state.

The switch at the right is used to set up the

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https://imgur.com/a/xYnqIgZ

When I was opening my natural gas geyser, I did not want to cool everything so instead, I built it in a way that so the generators eventually heat up and will emit steam instead of polluted water, putting steam turbine on top of the generator room.

To my surpsise, when everything finally heated up (with my intermittent use of generators it took over 2000 cycles) the steam turbine now works even if there's way less than 400 g/tile of steam. The turbine's power production is laughable but I believe it scales properly to amount and temperature of steam it is processing.

Of course the turbine can't be self-cooling in this setup, so I'm cooling it with hydrogen comi

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This is my iron volcano tamer. I load spilled iron on conveyor and let it take rounds while steam turbines work. As soon as they shut down, the shutoff opens and sends the rail contents out.

However I noticed turbines run for way much longer than I expected and then I noticed probable culprit: the last item on the rail cools down much slower than the rest.

https://imgur.com/a/YHQ7iMj

In the album, first four pictures are the last four items in the train right after they left the loader. They're all still pretty hot and the temperature difference between them still looks fine. However, the last four pictures contain situation after one round. And while all other items on the train already

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https://imgur.com/NLncEx3

I am quite obsessed about germs - way more than they deserve. So I decided to clean up a slime biome today. Everything under control, waterlock entry, not a single piece of slime got out because the only slime storage is inside. Also, I don't grow mushrooms or run anything that uses slime except single algae distiller that's inside the biome, too.

Naturally dupes get their exosuits all covered in germs but apart of them leaving marks on ladders there's nothing happening - except at exosuit docks. For whatever reason, the germs get released to the atmosphere there.

Again, it's safe. Docks are in CO2 atmosphere and dupes don't breathe it and there's not a single bi

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The wiki page provides a ton of useful and detailed information about the turbine but it's missing one important bit: waste heat.

In essence, the turbine indeed does remove heat from the steam turning it into water, but not all of that heat is destroyed. Approximately 10.2% of that heat (strange number, I know. I believe it's tuned to be 90 kDTU/s at 200 C steam) is placed back on the turbine as waste heat in addition to the 4 kDTU/s generated by the turbine.

This means that maximum theoretical steam temperature that can be used for self-cooling turbine is 144 C. That however assumes perfect heat transfer between the turbine and its

1822

https://imgur.com/a/cuRdkNN

Caveat is, it's not heat seal. It can't stay there for long but if you just need to do something small it's relatively easy to do and undo. Just remember when closing the chamber, build the tiles in opposite order, don't build them at once or the petroleum might end up inside.

Edit: update and warning: apparently the puddle still slides to the side when a tile is built over it, not upwards. In my case it went to the right and the chamber stayed clean. I believe it will go preferably to the right if it can go there (e.g. the gas has somewhere to go to make room for it). So be careful when closing the chamber and if possible perhaps build one tile on the inside fr

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r/SatisfactoryGame•

I built a moderately complex train network - about 30 stations, about 10 trains running on single railway network with loops, crossings and roundabouts. Each train's timetable contains between 2 and 4 stations.

I took good care of freight cars, sent them to a closed loop with no escape. They make no problems there and there are just locomotives on the main network.

However, it still fails, in a new spectacular way.

First, locomotives are taking wrong turns. I traced quite few of them and here is what happens: the locomotive runs on shortest path towards its target and then suddenly it takes wrong turn on a switch. Then it stops, rethinks its path, and gets going again on the newly establi

1215

r/SatisfactoryGame•

To start off, I don't have a beefy computer. My FPS varies greatly and goes into single digit realm every so often. Using lookout and radar towers in such conditions is not even challenging, it's nearly impossible. I don't die (I have a jetpack) but keeping myself on these platforms with no railing where stepping off the ladder immediately throws me over the edge is not fun.

So my proposal is: when the character is walking, it should not step into void or onto a slippery surface. If the player jumps or runs, make it fall. But make the character careful when it just walks.

Please.

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r/SatisfactoryGame•

I'm posting this just to raise awareness as it happened to me multiple times in the few days trains are out and while it's simple to fix, it may pass unnoticed for a while, damaging the performance of your rail network, and may take quite a while to find out where the problem is.

Essentially, when you build a switch, i.e. a rail splitting into two, and then later you rebuild something and remove the common rail, often enough the switch box (with the arrow) will stay in place, and when you put the common rail back, it will only connect to one of the two rails coming to the place of the former switch joint.

The result looks perfectly like a functional switch but it will not work - your t

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r/SatisfactoryGame•

When you get through the biomass burner phase, there's next to no use for leaves and wood - sure you still need to make some biofuel for your chainsaw and some fabric for filters and radiation protection but that requires very small amounts.

I'm aware there are alternate recipes to turn wood or biomass to coal but these are more of means of getting rid of them rather than something that's needed. So most players just discard any wood and leaves they collect while cleaning the terrain, or they just nuke the area with Nobelisks instead.

My idea is to expand the use of wood and leaves somewhat: Introduce new material called charcoal, make it a necessary ingredient to manufacture black powder

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r/SatisfactoryGame•

I'm not very good at making graphics so I used buildings currently available in the game to demonstrate the look and feel of my idea.

First, an extendable pole dedicated for rail - it would provide single snap point for the rail at the top in a similar fashion how the Conveyor Pole works for belts. Except the snap point would not enforce any direction, neither in horizontal nor in vertical plane. The rail would snap in the direction it arrived from (unless it'd be snapping to another piece of rail there). Since there's just single snap point, the rail could also be easily snapped to it from below.

https://imgur.com/KHq411t

Second, a wall-mounted rail pole which would anchor into a terrain

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