Saw someone post a Cura "fuzzy-skin"picture. Figured I'd post one of a print I did a while back using modifier meshes to turn the fuzzy skin off only in specific areas.

Discussion

I created a modifier mesh and used it to deselect the fuzzy skin option so that the mounting area and Punisher Skull logo would remain smooth while the rest of the grip got the texture. The same technique can be used to create textured grips, tire treads, etc. It is one of my favorite 3D prints to date and looks the least "3D printed" of any part that has come off my printer before any additional finishing work.

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https://i.redd.it/zvqa0amsqla31.jpg

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https://i.redd.it/p1xt3mswqla31.jpg

Posted Jul 16, 2019, 5:36 AM UTC

2613
BLGeckoOP•

For clarification, the 3D model for the grip never included the logo on it, it was completely smooth. I used the "fuzzy skin" feature to add the textured surface and selectively turned off the fuzzy skin to make the logo appear and keep the mounting area smooth so the fuzzy skin wouldn't interfere with the dimensions and the fit. I could have done the same thing in reverse with a smooth grip and a rough logo. Original smooth grip file is here: https://www.thingiverse.com/thing:2024021

3
OldHellaGnarGnar•

Very cool! Would you happen to have a guide/video/explanation of how to implement a modifier mesh?

2
BLGeckoOP•

If you load more than one model into Cura and have them overlap, you can use the "Per Model Settings" on the left side of the screen to change almost any parameter in the print settings where the 2 models overlap. To keep the smooth areas on my print I just added a stl file of the logo and a simple cube in the mounting area and disabled the fuzzy skin option for those areas. I've been meaning to do a quick tutorial on it so other people will be aware of how to do it too. I usually use slic3r and they have a similar "modifier meshes" function that is a little more widely known, but they don't have the cool fuzzy skin feature ;) Hope this helps!

Here a a tutorial someone else made using the "per model" settings to create a part with different infill settings in different areas. https://www.youtube.com/watch?v=DGso6sAIXb0

8
OldHellaGnarGnar•

Awesome, thanks!

2
BLGeckoOP•

You're welcome!

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vbsargent•

Holy crap! Seriously?

I wonder if this would work to make a Temp Tower but for retraction . . . that way retraction changes every 30 or so layers . . . .

2
BLGeckoOP•

absolutely. You can literally adjust almost every single cura setting this way including temps,retraction, etc. Slic3r has a lot of the same features with their modifier mesh settings and you can modify about 80% of the settings in slic3r that was but not quite everything. I'm not sure about Simplify3d or other slicers

1
alex97gc•

Hello. Nice work Man. I have been trying to do the same but I have not managed it. Did you finally a brief tutorial? Thanks dude! :)

1
lenne0816•

Great idea !

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[deleted]•

[removed]

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songwindStock Ender 5•

How extreme is the texture? Is it uncomfortable to grip?

1
BLGeckoOP•

I used the default settings for the fuzzy skin, but you can modify both the overall depth of the peaks/valleys as well as the frequency of them to make the texture rougher or smoother. It's very comfortable. There are a few sharp edges/corners that could use a slight hit with a file to knock them down if I wanted, but overall it is fine right off the printer.

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neeeser•

I recently got an oculus quest and saw people making the knuckles controllers by printing out a slide over grip for the touch controllers. Anyone know if a fuzzy skin print would have a nice holding texture for them?

1