So are there precautions in place to keep Big Carrier from ruining things again?
IIRC in the reboot of MK2 the priority on carriers was substantially lowered to stop civs from obsessing over their mass production, but by that point the damage had been done and several naval powerhouses that had done well enough before were still totally wrecked by their abundant and useless carriers. Were the precautions implemented in X?
Posted Jul 26, 2019, 8:20 AM UTC
Wasn't there a carriers-can-attack mod that got voted in in the minor mods vote?
Yea, was gonna say, think it gave them a 15 damage attack and changed some ai flavors but may be talking out my arse
E: Lordie on my alt
Happy cake day! 🎈🎈🎈
Thanks!
Happy cake day too I guess 🎈🎈🎈
Arigato I guess!