What are the small details that makes the story feel like taking place in a living, breathing world?
I'm worldbuilding a campaign setting for D&D that is currently ongoing. When describing the world around the player's characters and the actions of the people around them, I want to ensure I am doing the most to create a world that feels like a living, breathing world.
I'm convinced this is best conveyed through all the 'little things'. The everyday stuff.
What are some 'small things' that you feel add a significant feeling of life in a world?
Posted Aug 11, 2019, 4:28 PM UTC
All of my races have lungs.