failbye

u/failbye


r/tipofmytongue•

Wife is trying to remember a game she played as a kid, but so far we have come up short.
Details:

  • Fantasy point and click game for PC
  • Female protagonist, pink robe, yellow hair
  • Late 90s - early 00s
  • Pixelated art
  • Lush grenery
  • During the early parts of the game there was a scene with a river, and you had to click the tree to make it fall over the river to progress.

So far the closest we have found seems to be Simon the Sorcerer, but it does not match what she remembers due to the layout of the menu-screen (bottom half) on that game.

Any help would be appreciated, thanks.

25

r/worldbuilding•

I'm worldbuilding a campaign setting for D&D that is currently ongoing. When describing the world around the player's characters and the actions of the people around them, I want to ensure I am doing the most to create a world that feels like a living, breathing world.

I'm convinced this is best conveyed through all the 'little things'. The everyday stuff.

What are some 'small things' that you feel add a significant feeling of life in a world?

208


r/unrealengine•

So I am making a menu for our VR toolkit, and in doing so I need to know which hand / vr controller / widget interaction instance clicked the button menu, but I am coming up short in terms of implementation.

The menu shows different tools that can be spawned (measuring tool, painting tool, camera tool) and since people are either left handed or right handed, it would be preferable to spawn the tool in the hand that clicked the button.

I'm currently thinking that the solution lies in giving each widget interaction (hand) a unique pointer index, but I don't understand how to read the pointer index value on the button click event.

Any help would be appreciated, thanks.

29

r/minipainting•

Looking to get into miniature painting for D&D and I have some questions.

So far I have gathered that the process is somewhat as follows:

  1. Remove unwanted plastic using knife, file, sandpaper.
  2. Wash the miniatures to remove dust, oils from the skin ++.
  3. Boil, adjust, then cool to straighten any bent pieces.
    1. Don't boil resin figures.
    2. Don't let them touch the bottom / sides of the casserole.
  4. Let the miniatures cool properly.
  5. Prime if needed.
    1. Let dry.
  6. Paint model.
  7. Coat with varnish to protect paint job.

Question 1:

TL;DR: Will models need re-priming for best result?

How should I prime or otherwise prepare these models to ensure they all end u

63

r/DnD•

5E

Party enters dungeon, it’s a maze. One party member is impulsive and decides to head off on her own, let’s call her Baltazhar. This has happened on several occasions and the party decides that she will be able to handle herself. The party heads off into another direction. Eventually Baltazhar is ambushed, downed and are dying.

The players are now in shock, and the game winds to a halt, as every player is now scrambling for reasons why their character would head off into that general direction and rescue Balthazhar. There hasn’t been any sound, smell, feelings, magic or otherwise that would indicate Balthazhar is in any kind of danger. Some even start sprinting through the hallways of t

924

r/DnD•

I'm currently in the process of writing a pirate-themed one shot. The basic premise is: The location of a grand treasue has been discovered, the party needs to sail out and retrieve it before opposing pirate crews can get to it. In the distance, a storm is brewing.

I have most details down at this point, but at the end of the evening I would like my players to feel like they sailed a ship thorough the storm.

What are some ability checks and or mechanics I could introduce to reinforce that feeling?

19

r/DnD•

I got Princes of the Apocalypse (5E) for Christmas and I've been leafing through the pages of the module for a bit, but I've curious as to what kind of module this actually is and if there is anything in particular I should know about.

Is this sandboxy / heavy on story / particularly deadly or challenging?

Would this be a sensible module to run straight after Lost Mines of Pandelver?

Any review or insight into the module, or lessioned learned while playing this would be welcome.

Edit: I ask because I'm primarily looking for knowledge and insight that only playing the module would give. I'm reading the text but being new to DMing I don't necessarily know what it means in the grater se

16

r/DnD•

We're a group of 5 friends having wanted to play D&D for a long time so we decided it was time. Two players have tried it before but not to any great extent, effectively making all of us new to this. Picking up the mantle of DM I have been watching streams, reading the books and lurking on this subreddit to absorb as much information I can before we started. I was fairly nervous about the role-playing aspect since I haven't really done much acting or role-play before but I figured the best way to learn was jumping off at the deep end.

Due to the player's busy schedules, we decided to have them learn the rules as we go and that worked perfectly, with the game flowing nicely throughout t

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