Preview video for my in-progress work on More to Say (Whiterun).

PC SSE - Discussion

https://www.youtube.com/watch?v=QOKjiihzYx4

I've been pretty happy with the results and reception for the More to Say Riverwood and Shor's Stone modules, and I've been working hard on the Whiterun module. I wanted to share with you all what I've been working on to hopefully give me a jolt of motivation, and would love to hear any feedback you have to offer.

If you're not familiar with it, {More to Say} is an attempt to add fully voiced inconsequential conversations and quests to NPCs that stay true to the characters. The conversations are fully voiced, using the original game files. Since the conversations are mostly stitched together from the greetings of the NPCs themselves, More to Say really works best alongside a mod like {No NPC Greetings} or {To Your Face - Sensible NPC Commenting}. Riverwood and Shor's Stone are available already. Whiterun is getting close to completion, and I definitely plan to keep going. If I had to guess there may be an hour of content or so added in Whiterun, and it should be pretty compatible with other mods.

NPCs I'm covering in Whiterun: Ahlam, Sigurd, Alfhild Battle-Born, Anoriath, Arcadia, Avulstein Gray-Mane, Belethor, Gerda, Fianna, Fralia Gray-Mane, Hulda, Saadia, Mikael, Uthgerd the Unbroken, Ulfberth, Elrindir, Vignar Gray-Mane, Brill, Tilma the Haggard, Olfrid Battle-Born, Bergitte Battle-Born, Idolaf Battle-Born, Jon Battle-Born, Lars Battle-Born, Olava the Feeble, Carlotta Valentina, Heimskr, Ysolda, Amren, Brenuin, Lillith Maiden-Loom, Nazeem, Severio Pelagia, Adrianne Avenicci, Sinmir, Skulvar Sable-Hilt, Jervar, Jenassa, Andurs, Danica Pure-Spring, Olfina Gray-Mane, Mila Valentina, Saffir, Braith, Acolyte Jenssen, Gwendolyn, Lucia, Lydia, Farengar, Proventus Avenicci, Hrongar, Irileth, Nelkir, Frothar, Dagny, Kodlak White-Mane, Commander Caius, Bjorlam, Nimriel, Gloth, Wilmuth, Eimar, Mallus Maccius, Sabjorn and also Mithorpa Nasyal and Terek (just in case you use a mod that enables them).

NPCs I'm planning to cover but not quite done with: Balgruuf the Greater, Legate Quentin Cipius, Hjornskar Head-Smasher, Eorlund Gray-Mane, and Maurice Jondrelle,

NPCs I'm saving for a future release: Skjor, Aela the Huntress, Farkas, Vilkas, Athis, Njada Stonearm, Ria, and Torvar. I just don't play the companion quest line enough and I probably should play through it at least once more before attempting to write for these characters.

Thanks for your time. :)

Posted Sep 9, 2019, 3:06 AM UTC

23629
Lame_of_Thrones•

It seems pretty seamless, mind sharing what you’re technique is for stitching the audio together? I wouldn’t mind trying my hand at something like this.

30
abramcfOPMorthal•

Thanks. And sure! I'm not sure I have a particularly advanced method, to be honest. Just a lot of tools. Maybe someone else has more suggestions?

I use Voice File Reference Tool 2 to find the lines I think I want. If I find a full line I want to use, I can copy it into the right directory of the mod (ex. Sound/Voice/moretosaywhiterun.esp/maleyoungeager) and rename it to the expected name (ex. ACFDialogu_ACFDialogueWhit_001FDD19_3.fuz).

I can't remember where I picked them up, but I have the voice files extracted to wav format already. If I need to, I edit them in Audacity. Which I'm pretty much a novice with. Copy/paste and Fade in/out is most of what I'm doing.

I try to stick to mostly whole phrases or sentences if possible, since it can get janky quick if you try and pick out individual words. I have a few lines where I've done that, where I really really wanted an NPC to say something. To be honest, it often doesn't work out and I end up abandoning the branch.

Then comes generating the lip file. AFAIK, this has to be done with the Creation Kit. I use the SSE Creation Kit with Creation Kit Fixes, following the directions for LIP generation from the mod page. Without it, I probably wouldn't be modding at all since it greatly reduces the amount of time to load the Creation Kit.

Then I wrap the lip and wav files together into a fuz file with Unfuzer and put them into the correct directory for the mod like above.

Fun times.

36
_helenzhang_Whiterun•

Really cool! Can't wait for the finished version :D

11
abramcfOPMorthal•

Thanks so much! I'm really excited about it. :)

6
modlinkbot•
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9
yog-sothos•

Between this and {WARP} it seems like the depth of NPC interaction is really growing :). Of course that would need to also include Relationship Dialogue Overhaul, Interesting NPCs, Immersive AI, probably Immersive World Encounters... !

6
modlinkbot•
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3
abramcfOPMorthal•

Thanks for including this in your list. That's some mighty fine company. 🙂

1
hextanerf•

Skimmed through the video and I'm totally impressed! I've had mods that has voiced followers using stitched audio files and the choppiness was glaring. Yours is so smooth I have a hard time thinking it's stitched.

5
abramcfOPMorthal•

Glad to hear that! I tend to hear every little chop, so I need to get others' perspectives as well. That is one of the reasons I put together a video preview.

3
hextanerf•

I'll definitely try this out over the weekend

1
SwornToCauseMayhemRiften•

Yes yes yes this is the kind of content we need. Thanks for the hard work and effort!

5
abramcfOPMorthal•

You're welcome! :) Glad you like it!

3
emmetc99Riften•

Saving this. Can’t wait for the full release. Definitely going in my modlist.

4
abramcfOPMorthal•

Glad to hear it! I'm looking forward to releasing as well!

3
msp26Windhelm•

Great work. It looks pretty seamless.

3
abramcfOPMorthal•

Thanks!

1
Facio101•

Hey, this looks great. I'm not sure how I missed it. Any idea around when Whiterun might be done? I'm putting a new modlist together right now.

3
abramcfOPMorthal•

Unfortunately I can't predict very well when I'm able to work on it, so I can't give any official release date. The best I can do is provide the list of NPCs covered and the NPCs I intend to cover, which I did in the post, to give a sense of the work remaining. I also need to see if I can make this one an ESPFE, and I'm not sure how long that will take yet.

3
Facio101•

Ok thanks; I'll keep an eye out.

1
Sam_Designer•

Can we expect LE backport?

Or can the Oldrim peasants go hit the bricks? :)

2
abramcfOPMorthal•

I don't plan to do a backport myself, but I have left permissions open so if someone else wants to do it, they can.

1
enoughbutter•

Love this idea. Would love for something like AI Overhaul to incorporate this.

2
abramcfOPMorthal•

Thanks. I don't really use AI Overhaul, but More to Say should be compatible with most mods that don't change the NPCs voices.

2
kalisperisWhiterun•

Awesome, thanks for bringing that mod to our attention! I will try it out in one of my saves :D

I just hope there are no compatibiltiy issues. I don't think it will conflict with {Realistic Conversations} I am using.

You mentioned Immersive Citizens, do you know if it will work with AI Overhaul as well?

2
modlinkbot•
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1
abramcfOPMorthal•

More to Say is designed to be pretty compatible with other mods. From what I understand about AI Overhaul, it is mostly editing the packages for NPCs. If I'm right about that, it should be compatible. Realistic Conversations looks like it may have some good synergy with More to Say honestly. I'm definitely curious and may have to try that out myself!

1
256kmodel•

Always appreciate more mods specifically like these breathing more life and imagination into the game. Keep going with these and thank you!

1
abramcfOPMorthal•

You're welcome! I'm sincerely glad you're enjoying it.

1