abramcf

u/abramcf


r/skyrimmods•

Hello again folks! I'm very happy to finally announce another major update to my mod, More to Say. Version 9.0 is now available for SE!

For anyone who might not be familiar, More to Say adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines. Though it's been a while since the last time, I usually post about it here when I make major changes like this.

New stuff in 9.0 includes:

  • Coverage for Riften (yay!), which join already-covered W
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r/skyrimmods•

Hi folks! Happy new year!

I'm excited to share a couple preview videos for the Riften expansion I'm working on of my mod More to Say.

For those not familiar, More to Say adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines. I usually post about it here when I make major changes like this. I'm working through Skyrim geographically, with the mod currently covering Whiterun, Falkreath, Winterhold, and many of the villages and smaller set

32849

r/skyrimmods•

Hello again folks! I'm very happy to announce another major update to my mod, More to Say. Version 8.0 is now available for SE!

More to Say adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines. I usually post about it here when I make major changes like this.

New stuff in 8.0 includes coverage for Ivarstead and Dragon Bridge, which join already-covered Whiterun, Winterhold (including the College), Rorikstead, Falkreath, Riverwood, Ka

18728

r/skyrimmods•

Hi folks. I've just released Vigilance Unbound, a small mod to fix a glaring hole in my game: Vigilance requiring re-purchase. Now, you should only need to buy him once. And more importantly, when Banning dies, as he really really should when you righteously defy Namira in the quest A Taste of Death, Vigilance will be available as a free follower dog like Meeko, instead of becoming permanently unavailable.

Tested with NFF and Vigilance Reborn and everything seems compatible.

I hope you all enjoy it. :)

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r/skyrimmods•

https://www.nexusmods.com/skyrimspecialedition/mods/49926

Hi folks! I've just released Priests Grant Blessings, a mod that allows you to ask the priests for the blessings of their Divine. They respond with fully voiced prayers and grant their respective shrine blessing. This is an existing feature of my other mod More to Say, released as a standalone mod, so if you used More to Say, you already have this. But I figure some folks might just want that particular feature, so here you go! As far as I know, it shoul

34824

r/skyrimmods•

Hello again folks, and Merry Christmas and Happy Holidays! I'm very happy to announce the next major update to my mod, More to Say. Version 7.0 is now live!

SE Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/22622

This "More to Say" mod, what does it do? I'm so glad you asked! It adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines. I usually post about it here when I make major changes.

So what's new in 7.0? Well the

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r/skyrimmods•

Hello again folks! I'm excited to announce the next major update to my mod, More to Say. Version 6.0 is now live!

SE Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/22622

I've posted about it here before, but maybe this is your first time reading about it? "More to Say" adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines.

As of 6.0, Falkreath joins already-covered Whiterun, Rorikstead, Riverwood, Karthwasten and Shor

55980

r/skyrimmods•

Hi folks! I'm happy to announce the next major update to my mod, More to Say. Version 5.0 is now live!

Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/22622

What is "More to Say" about? You may have seen me post about it before here. But in case you haven't, it adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines.

Some new 5.0 features include:

  • Rorikstead is covered now (joining Whiterun, Riverwood, Karthwasten and
584125


r/skyrimmods•

Hi folks! I'm happy to announce the next major update to my mod, More to Say. Version 4.0 is now live!

Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/22622

What does More to Say do? Glad you asked! It adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files.

Some new 4.0 features include:

  • Karthwasten is covered now (joining Whiterun, Riverwood, and Shor's Stone).
  • You can ask the guards about the cities and settlements they serve in. This goes for all the hold capitals and some
49092

r/skyrimmods•

Hi folks! I'm happy to announce a major update to my mod, More to Say. I've just released my Whiterun module, greatly increasing the total number of NPCs covered!

Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/22622

In case you haven't seen me post about it before, basically what {More to Say} does is to add fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files. Since the conversations are mostly stitched together from the greetings of the NPCs themselves, More to Say really works best wi

22747

r/skyrimmods•

https://www.youtube.com/watch?v=QOKjiihzYx4

I've been pretty happy with the results and reception for the More to Say Riverwood and Shor's Stone modules, and I've been working hard on the Whiterun module. I wanted to share with you all what I've been working on to hopefully give me a jolt of motivation, and would love to hear any feedback you have to offer.

If you're not familiar with it, {More to Say} is an attempt to add fully voiced inconsequential conversations and quests to NPCs that stay true to the characters. The conversations are fully voiced, using the original game files.

23629

r/skyrimmods•

In celebration of the season, I have bequeathed unto the community my Opus Maximum, Skyromatic Hyper-Immersive Total Overhaul. If you're Nibbenese, or just think Skyrim is for the fjords, I have the mod for you! Nexus' hottest mod is Skyromatic Hyper-Immersive Total Overhaul. Located in a master-locked chest in the only restroom in the Dwemer ruin of Bchthnarzdrchthrax, this travesty of mockery was once the site of Pelinal's oil change. This mod has everything: flying rieklings for fast travel, manga-ge, a Saturnalia Seder, falmer who look like Todd Howard. What does it do? Ha! What doesn't it do? It spices! It splices! It makes Ju

96

r/skyrimmods•

Hi folks! I'm happy to announce the release of my new mod, "More to Say".

Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/22622

More to Say adds inconsequential conversations to NPCs that stay true to the characters. I limited it in scope to Riverwood for now, but moving beyond Riverwood is already in the works. The conversations are fully voiced, using the original game files. Since the conversations are mostly stitched together from the greetings of the NPCs themselves, More to Say really works best alongside a mod like No NPC Greetings. It's a lite plugin (ESPFE), and shouldn't have much if any conflict with ot

27020

r/skyrimmods•

https://www.youtube.com/watch?v=qiaZeyfds9Y

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This is my first foray into modding outside of appearance enhancement mods and I would love to hear whatever feedback you fine folks have.

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More to Say is an attempt to add inconsequential conversations and quests to NPCs that stay true to the characters. I limited it in scope to Riverwood for now, but I'm already exploring ideas for other NPCs in the future. The conversations are fully voiced, using the original game files, and mostly stitched together from the greetings of the NPCs themselves, so it really works best alongside a mod like No NPC Greetings. I'm most likely

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