Blight encounters are not really party friendly.
I am playing with a friend and whenever we do a blight encounter ( or a blighted map for that matter), we usually split in 2 directions and cover our front.
Now here is what irks me. Cassia needs to be close to you to build a tower. If my friend is the one who opened the map, she is always following him. So for me to build a tower on my side, he needs to come all the way to me so Cassia can build the tower. And in the meantime the side that my friend was supposed to be defending is getting overrun.
Can we make it so Cassia doesn't have to be close to you to build a tower?
Posted Sep 16, 2019, 1:21 PM UTC
Quite a reasonalble request, TBH. Not sure why they implemented that restriction in the first place.
It's supposed to prevent Blight encounters from being totally trivial in groups. On the dev Baeclast before launch, they were talking about disallowing party members completely from building towers (other than the map owner). I guess they decided that this was a compromise.
I don't really see being able to build the towers your party has the resources for as "trivializing" the encounter. Everything in PoE is easier in parties, this isn't really any different. This definitely seems like an instance of GGG overthinking and overengineering things.
Same crap as Einhar. You sit and wail on a red beast while spamming your life flask as your health keeps getting alarmingly low, looking for the net toss... only to realize your partner is across the map with him.
Doesn't even need to be a whole map, "nearby" at its best ... Not sure if this is line of sight , I had some really weird "not-captures" recently
I mean Blight is at least playable in party (and somewhat easier), in Bestiary it was a total disaster. Decided to play with GF, after we encountered 2-3 beasts we decided to split up and just play separately because it was so awful for party play.
In Blight it's the opposite, we only do Blighted maps together because it's easier to defend from different directions.
I think they are afraid 2 people clicking at once duplicating or overspending. Like guild stashes
Thus server end up unable to cope with the monsters load because we can't clear them fast enough. And they worry about it being too ez.
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Lorewise, iirc she's the one actually building that stuff so if I'm not totally mistaken here, it makes sense from that perspective.
While I'm fine with lore being part of the game, and influencing gameplay to an extent, this is going a bit too far. Stuff like this is why people complain that it's not worth it to play in parties.
It's funny. Someone else though that the devs mentioned (in a baeclast) something about the bottleneck being by design, to prevent trivializing party play. What's interesting to me, is that they failed to grasp that they need to incent party play first. I'm thinking there would be a lot of T15+ blighted maps played with parties, given their relative difficulty.
Party play is either done by a group of friends (in which case you usually get a bunch of solo-focused builds just loosely working together) or by a party focused group that tends to trivialize even the most difficult content.
It's really hard to balance that out in any way that makes sense.
She could still run to the last requested tower and build it.
That's exactly what she's doing now? She just doesn't have 250% movespeed like the average player so it takes her like half a week to traverse a map.
I mean even the towers other party members want to build, not just the host.
just have her stay and 'guard' the pump, and extend her 'range' to affect all towers.
Because nothing is designed with party play in mind.
PoE is essentially a single player game with some multiplayer elements slapped on.
I hate to confirm this but I see almost no appeal in playing with others. I've tried to introduce people to the game, not always successfully as we'll try leveling together, then stop after a couple of acts. So either I gotta wait for the next time they are available and wanting to play, or continue on my own, much faster pace.
Sure, we can map together regardless of levels but that requires them to get that far in the first place. As for my friends who already know the game, they are usually far ahead of me in turn. Also I like killing stuff and getting loot, killing only half of stuff and getting half of loot is a downgrade.
tl;dr differences in pacing makes PoE not very multiplayer friendly to me