[PROPOSAL] Sensible, targeted Soviet battleship nerfs from a Soviet main
Title. No dilly dally, imma get right to the point.
1. Soviet battleships have near-immunity to DoT effects. Supposedly, the counter to ships with high HE dmg resistance is fires; typically BBs don't get to be good at BOTH. Let's start by changing this: Significantly nerf the Soviet DCP. As an example: "From tiers 3-7, the DCP reload would be nerfed by 40%, and on tiers 8-10, it would be nerfed by 25%." These are speculatory numbers; It doesn't have to be a specific %, just enough remove the functional immunity to DoT effects, but still be more resistant to them than the average BB.
I would not advise REMOVAL of the Soviet DCP however. I fear this could cause issues with them actually gaining tankiness in the mid-late game. One of their supposed weaknesses is bad sustainability, with 1 fewer charge of repair and limited (but fast) DCP. Let's keep that but remove the functional DoT immunity.
2. Knyaz Suvorov, Gangut, Pyotr Velikiy, and Sinop have excessive armor plating at their respective tiers, far and away better than any of their contemporaries. This needs to go, it is absurd and much too effective. I will not get into the minuetia of what should be changed and where; my two main points would be that they SHOULD be able to be overmatched through the nose where applicable, and they should NOT completely LOSE the armor advantage. Some of the plates should remain thicker than normal but nothing that's yellow or orange in the armor viewer. Also, the deck thicknesses should all be standardized to the NORMAL deck thicknesses for the tiers they belong to (for ships this is relevant to)
3. All right, to the elephant in the room: Kremlin. I have already suggested exhaustive nerfs that I feel will bring the rest of the pack to heel - it's time now for the big bad.
First off, I would NOT immediately nerf these things: HP pool, sigma, turning circle/RST, gun firing range, heal type/# of charges, belt/turret armor thickness, probably some other things I've forgotten about
That's still a huge toolbox to play with. Stick with me. There are multiple options here, not ALL of these nerfs have to go through. These are merely my suggestions for things that COULD be nerfed seperately OR together.
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Firstly, I would remove the angle on Kremlin's belt armor. Project 24's armor layout calls for a 430/410mm belt angled at 10 degrees. THIS is what gives Kremlin a resistance to citadels that ships like Soyuz and Vladivostok do not. It increases the effective armor thickness by what I assume to be enough to stop other big-gun BBs and everything else from citadeling it. This should go - Kremlin needs to be vulnerable to cits as a BASELINE. (I'm not going to get into how this change only hurts potatoes and whatnot because that's not really the point.)
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Secondly, please nerf the concealment. Why does the biggest, tankiest BB at TX also have some of the best concealment? This flies directly in the face of the Soviet national flavor; Moskva, Stalingrad, Grozovoi, and Khabarovsk each have some of the worst or the LITERAL worst concealment and their tiers. Kremlin should have some of the worst too! Kurfurst has this tradeoff, why doesn't Kremlin? Utter nonsense. Enough said.
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Third, reduce the upper belt side plating and the midships deck to 50mm. (same with Soyuz) This is to make it damageable whilst angled and lessen its' innate HE resistance; now German CAs and supercruisers can damage the deck with HE. Suddenly, Kremlin fears Hindenburg and Puerto Rico.
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Fourth - yes, fourth, WG, deal with it - Kremlin (and Vlad and Soyuz) should get 45s turret traverse at the fastest. I know that Projects 23 & 24 was probably designed to be as fast as Roma or UP.41, but for the sake of balance I'll sacrifice it.
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Fifth - bring torpedo protection down to AT THE HIGHEST 40%. Somewhere in the mid-30s will do.
And lastly, I do have a personal grievance against this ship. I know this is going to be something absolutely no one gives a shit about, but can we please 1. delete Slava 2. move Slava's guns (minus the absurd dispersion) to Kremlin? They would have Slava's shell stats, no 30mm overmatch, but identical sigma/dispersion to Kremlin's current battery. This is in some ways an upgrade; better shell velocity/flight time and better penetration, with a minimal decrease in alpha given the recent nerf the Kremlin's alpha shown on the devblog.
Oh and please rename it whilst we're at it. Sovetskaya Rossiya, Slava, or Volya are good picks - Kremlin and Pobeda are not.
That's all I have. Direct and to the point. Please don't be a total dick in response; I tried to put actual thought into this and why I want which stuff nerfed.
EDIT1: clarifications/revisions
Posted Sep 27, 2019, 8:17 AM UTC · edited
Everything you said is pretty bang on point, I know I've said Kremlin isn't op in the past but I've also said she is strong.
Personally I wouldn't mind seeing the points you brought up tested on the pts minus the 3rd point or 1st point as that may be too much at once if combined.