Open only bgs and powerplay

Discussion

Not trying to bash solo players, just would like to discuss this topic civilly.

So I’ve mentioned on here how I feel about bgs and powerplay, and it’s always met with negative reaction, and I’m curious as to why.

Now anytime I’ve mentioned it, I’ve prefaced with, I’m not saying any activities should be taken away from solo/pg only the influence. I know that solo players don’t want to be killed and feel like they’re time or progress has been wasted, but when performing these activities, if I’m fighting an invisible force, and I can’t see that i am, until the next day when my goal fails. Therefore it’s acceptable for solo to affect me, but I can’t affect them. That’s still one sided.

The pro’s that I can think of:

•everyone finally on even playing field, no advantage for solo over open

•people are always saying space is empty, but this could drive the population up,

•a lot of time you see someone in open it ends badly, this won’t just bring out more bad guys, your chances having a friendly encounter rise as well, and drive the populations of squadrons.

•people say there’s not much content, but this would create emergent content, if you don’t want combat, hire someone who now protects people as their content.

I get there’s a lot of cons, I’d like to hear em.., (forgive the format of mobile).

Edit: I think crossplay is very important as well. We need that, Most people say console users would be at a disadvantage, but I don’t believe so.

Posted Oct 1, 2019, 3:50 PM UTC · edited

1690
AutoCommentator•

Therefore it’s acceptable for solo to affect me, but I can’t affect them.

Well that is making it too simple. Of course you can affect them – in exactly the same way that they can affect you!

Also, even if everyone were playing in open you wouldn’t always be able to see them. Not even when you are playing at the same time in the same system. I’ve had plenty of times (e.g. in rat cases) with 2 people WINGED UP that were in separate instances of the same system, alone.

6
PeLucheuhPeLucheuh - SDC | Baguette Skilled•

A part is missing :

Well that is making it too simple. Of course you can affect them – in exactly the same way that they can affect you!

Yes but you are restricted to the limited way the game can be played in solo and you can't use all the other possibilities offered by Open mode. In other word, you are forced to play like a solo player despite being in Open mode.

Anyway, you totally nailed it regarding the shitty P2P design and instancing issues (not even talking about block function or denying IP in your router) making Open only useless.

edit : spelling

4
_CrashOP•

Touché’ but what about the instance that someone comes along and moves into my bgs area, because he likes my system for no apparent reason, and he’s in solo running missions to wherever pays good.. he doesn’t care about the bgs of the system. Doesn’t even know he’s really doing anything that effects me. But it is effecting me.

And just because the instancing system kinda sucks, doesn’t mean you’ll never see them. If at least like the higher odds

1†
AutoCommentator•

I mean in that case you won’t do anything to stop them anyway. Unless you want to randomly kill everyone that enters “your” system.

2
_CrashOP•

You could see them, and attempt to talk to them, or run them off if need be. Maybe even recruit them to your squadron. As I mentioned in the post

1
CMDR_Agony_AuntI drive an ice cream van•

How you going to run them off?

Kill them? Congratulations, you are now wanted by your own faction! Keep killing them? Now you have noteriety and ATR coming after you.

Assuming you can kill them of course. When i fly in open, i prefer fast ships. A racing viper mk3 can stack a lot of courier missions and is unstoppable by most combat ships, simply because by the time they have deployed hardpoints i'm 10 km away.

2
sjkeegskeegs [EIC]•

Done something similar to that a long time ago. Caught some players shooting EIC NPCs in a RES once. Warned them to stop and when they decided to ignore the warning after talking to us for a bit, 2 out of 3 lost their ships.

1
_CrashOP•

I do this often actually. I kinda run security in my area. My minor factions located in a pretty decent area, so I often find people lurking about 3 out 5 respond, and take warning, occasionally catch a recruit.

There’s some stubborn ones, And a wing of 3 that tried to gank my squad mate. I happened to be nearby and provided 3 rebuy screens

1
CMDR_Agony_AuntI drive an ice cream van•

Touché’ but what about the instance that someone comes along and moves into my bgs area, because he likes my system for no apparent reason, and he’s in solo running missions to wherever pays good.. he doesn’t care about the bgs of the system. Doesn’t even know he’s really doing anything that effects me. But it is effecting me.

That happens in open as well. And it happens between console and PC players. And it happens between people in different time zones. And it happens just because you don't get instanced with that person because of bad pings. Or maybe they have blocked you, so you won't instance with them anyway. Or maybe they edited their firewalls rules so they can play in open without others seeing them. Or maybe you could be instance together, but just at the moment when they are flying through the system, you are docked, and when you enter SC, they are now docked at another station.

2
_CrashOP•

Yes but the odds are higher, at least I have a chance to catch them... in your same words, why not make it open than? Since it don’t matter it doesn’t raise the risk than right

4
CMDR_Agony_AuntI drive an ice cream van•

Its a good point, and that has been made before.

Most of the time you can fly in open and not see other players.

My home is alliance central, right near Alioth. Its rare for me to see other players.

But then, take your point and turn its on its head. If the risk is so low, why make the change if it doesn't make much difference anyway?

And remember, this is FD, where by adding a store breaks collector limpets and engineering and the game on consoles. Just imagine what they might break by making PP open only! :D (ok, just kidding... a bit).

1
Crazy_OneF8S•

I have always been a strong proponent for the BGS only being impacted by open play. You have no way of taking on folks working counter to what you are trying to accomplish. I don't see this happening anytime soon.

6
_CrashOP•

I’m not trying to accomplish anything.. trying to discuss the topic as to why everyone feels this would be such a terrible idea.. maybe change an opinion or two if I can. Not trying to start a movement here

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Crazy_OneF8S•

The only problem is that you would force all the players out of their comfort zone and force them to play in open.

2
_CrashOP•

No it wouldn’t. The activity would still be there. Not forcing anyone into anything. They can still go i solo and do all the exact things. So what would be the issue?

1
EcstaticRhubarb•

Agree that it would make the game more exciting to have open only bgs and pp, although with instancing and time zones there will still be some players who are unhappy that they can't see their opposition. I hope FD give it a shot, but I doubt it will happen. Crossplay would be awesome, no idea how realistic it is for them to implement that. Console players would definitely be at a disadvantage, because relative mouse is the meta for pvp by a significant amount.

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rooster-one4Rooster-14 [Sirius Inc]•

Even if influence was demonstrated to be influenced by % open, % not open, it would give an indication of the dark actors and would help building a mitigation strategy.

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CMDR_Agony_AuntI drive an ice cream van•

The mitigiation strategy is the same regardless. Doing PvE activites is the most efficient way of working the BGS. The more time you spend doing PvP, the less efficient you are being. So even if everthing was open only, it would still make sense to keep your PvP ship at home and stack courier or data missions... except, if you happen to be in a war situation with another player faction, at that point, get the PvP ship out.

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rooster-one4Rooster-14 [Sirius Inc]•

I was just saying that, if you are seeing a higher percentage of solo/pg influence vs open, one wouldn't have to detail someone out station camping to look for CMDRs coming in and out.

1
CMDR_Agony_AuntI drive an ice cream van•

And my point is, that's wasted effort and inefficient even if you saw everyone was in open. That CMDR who is sat there waiting for targets would still contribute more to the effort stowing the combat ship and get running missions.

While they are sat there protecting, at worst they are doing nothing.. actually, at worst they are killing opponents who are not wanted! Which gets them wanted with their own side!... but at best they get a kill and stop someone moving some INF, while at the same time doing nothing for their own side. A no-score draw. Except, while they stopped one person, another person might have got through.

Best option when working the BGS is to work the BGS.

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rooster-one4Rooster-14 [Sirius Inc]•

Sure, I agree. sometimes it helps though to see if the commanders have inara accts, and what group they're associated with, so we can engage with them in discords or however, taking a diplomatic approach as well.

1
_CrashOP•

Lol I bet powerplay would be like 75% black. Module shoppers undermining might bleed thru

3
VoodooManchester:explore: Canonn•

Or just make open in general worth it.

The only thing I adopt in open is risk, unless I am going directly for pvp. There is no commensurate reward for adopting said risk.

In fact, my experience in open is among 3 categories:

1.) seeing no-one 2.) getting annihilated when carrying nothing of value. 3.) getting ignored when I actually do meet someone, other than the occasional “O7”

So, with lackluster/nonexistent player interaction on one hand, and zero other reasons to operating in open in the other, what would you expect people to do?

Eventually, I just stopped going in open at all. Haven’t really missed it. The game is pretty the same, except without murder hobos.

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CMDR_Agony_AuntI drive an ice cream van•

The question though is how? The usual idea put forward is to favour open in some way, and that opens a can of worms in itself.

2
_CrashOP•

Ideally...? Split the server/ add more.. 4 different galaxies. An open for each console, and.. since it don’t matter to solo, a combined solo./pg.. maybe share cartographic data and codex

I don’t know technical stuff. Probly a terrible or impossible idea. But it’s more than let the player base be divided on an issue

1
CMDR_Agony_AuntI drive an ice cream van•

For a long time i've proposed there be a seperate open only server, one where the open only proponents can play.

The problem being with that, it would (i expect) only have a few hundred players, most of them PvPers, and practically nobody hauling.

3
_CrashOP•

Exactly. And since there’s no benefit to going to open, and huge one to going solo, open is dying and left to the scum.

Influence open only could disperse the bad eggs as they’ll find content elsewhere, and as an effect bring good cmdrs to the forefront. There’s already squadrons that help newbies, and protect people that would request help, white knights who take it on themselves to try to mitigate these problems even tho solo exists. These people/ squadrons would thrive. And the people that don’t want this content.. solo is still there, everything else is still available. Just no effect. Open needs a reward bigger than solo’s isolation

1
drh713•

Therefore it’s acceptable for solo to affect me, but I can’t affect them

Solo players are fighting invisible forces that are also in solo or pg or open. The only people with a disadvantage are the solo players as they don't get the benefit of wings.

3†
NovaForceElite-Boston-•

I think not having any enemy players to kill you in solo is a big advantage for solo players

15
drh713•

If OP is saying all of his opponents are in solo, then he has no enemy players trying to kill him in open.

So either he gets the benefit of wings and no threats (because the other side seems to always be in solo) or he's crying about a non-issue because he has threats in open.

0†
Matta_GThrender Grone | Loren's Reapers | Freedom for Golcondans!•

They are still "attacking" him from solo though, and he has no real way to respond directly. Engaging in PP or BGS stuff is essentially an MMO/multiplayer activity. Why should MMO mechanics be available to people who play in the solo mode? That right there makes little sense.

It's one thing if we are talking about an independent CMDR piddling about, doing missions here and there to earn credits or materials. It's another thing when a squadron of CMDRs in solo or PG work together to effect change in the BGS and there's nothing people can do to directly oppose them.

2
drh713•

They are still "attacking" him from solo though, and he has no real way to respond directly

They can't respond to you directly either. Maybe you shouldn't participate in the activity that doesn't require direct engagement if you're so opposed.

1
dugthefreshest•

Solo players don't need a wing when they can't be attacked by other players.

8
PeLucheuhPeLucheuh - SDC | Baguette Skilled•

Solo players have the advantage to have way less risk of being stopped/destroyed/pirated or any interaction. Then they can safely run bots.

Risk/reward concept. atm, PP & BGS are just equal reward without equal risk. PvE vs PvE between parallel universe affecting each other by mindlessly filling up a bucket.

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CMDR_Agony_AuntI drive an ice cream van•

Then they can safely run bots.

You can safely run bots in open as well. If you are going to cheat, then its not a big leap to cheat by changing your firewall settings to ensure you don't see other players in open with your bots either.

Open only won't solve the bots issue.

Even without such tricks, even without using the block, you can still run bots. Bots are persistent, they will get through enough, simply because no group can provide 24/7 protection of everywhere, and when you add in instancing, it makes it even more possible.

In short, don't pin your hopes on open only solving bots.

3
Ebalosus:alliance: Ebalosus - Everything I say is right•

You seem to be mentioning firewall modifications a lot. Really makes me think 🤔🤔🤔

I mean, it’s almost like PvPers finding out about cheating software, and just sitting on that information for 10 months; only to come out publicly about it after non-PvPers bring it to everyone’s attention...

2
CMDR_Agony_AuntI drive an ice cream van•

I use firewall changes for GTA. You can only do some stuff in Public, but public is full of cheaters.

So, in a way, i cheat in GTA to avoid cheaters, and get solo from open as it were.

Yeah, i know, they could ban me for doing it i suppose, but i understand some time ago they went on a banwave for people doing it and ended up banning loads of people who hadn't changed their firewall settings and then had to unban everyone. Not sure how true that is, just something i read while investigating it.

Is it wrong of me? I don't know, but after experiencing the cheaters in public in GTA, i'd rather run the risk of a ban than having to deal with them.

Would i do the same in ED? Only if open was enforced and required for certain activities, and it was full of cheaters. Then i'd say probably yes. Otherwise no.

However, those running bots, i think they would do it without a second though.

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PeLucheuhPeLucheuh - SDC | Baguette Skilled•
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CMDR_Agony_AuntI drive an ice cream van•

Nice! We agree on something.

1
VallkyrieCMDR Sara Lyons | Operation Ida | Arx Merchant•

I'm also fighting invisible PS4 and XB1 users

4
_CrashOP•

Ya, I didn’t mention it in the original post, I meant to. I think crossplay is more important than legs and atmospherics

3
[deleted]•

[deleted]

1
pjjpbVallysa•

You provide an interesting idea as a solution. As someone who plays in open except for the typical exceptions (CGs, flying to Deciat, Jameson, etc.), one of the frustrating things for me is when people conflate "risk" with "work". Solo players are certainly eliminating most of the risk with playing the game, but they still have to do work to achieve their goals. In the same way that they can influence you from solo, you can influence right back without ever having to see them (acknowledging here that you're doing it with the added risk). You can "beat" them by out-missioning/trading/bounty hunting them. It's still a direct competition, just one that removes PVP combat from the picture. A assume a lot of solo players just have no interest in the PVP element of the game, which is just fine.

3
sonsingrua•

Greetings, commander. I have never played open (or any online game) and likely never will. I prefer nonviolent games and gameplay, so I play E:D on my terms. I've joined PvE and private groups, but nobody is ever online.

I don't think I should be cut off from this part of the game just because a full-time player wants to be able to kill me for trading in his favorite system, or otherwise force me through violence to play the game how they want me to play it.

I enjoy watching the systems change hands and reading about power players and seeing influences slowly bump around and shuffle day by day. I just don't like open and don't feel it appropriate to punish those playing solo.

If you want some help with your goals, sign people up to help you out, in solo and online!

3
_CrashOP•

Right, I get all that, I get nobody wants to be killed doin doin basic stuff. But I feel this to be a bit short sighted. Your assuming that every encounter will be a bad one, and looking at it from elites current half assed state, maybe. but as squadrons comes out of the dark and more and more people come to open, more great encounters come too. Would it be so bad to see someone, and talk to them. Or possibly even be recruited if you happen to be docked long term.

I also get that, that’s an ideal scenario. But, is it so terrible that you might have to look a little harder for a nice and safe area where you aren’t effecting anyone else? Or if there’s a credit rush, to perform in solo as not to effect the inhabitants of the area?

I used myself as an example elsewhere in the thread, when people wander into my factions territory, we make every effort to communicate peacefully, that people are working in the area and ask that you only perform certain activities,

But if your not trading for influence purposes, it wouldn’t effect you, and if you are, you absolutely shouldn’t be able to do this with impunity. I get you don’t want combat, or it forced upon you, but I don’t want grind, or it forced upon me.but as it sits right now, you can affect me, by forcing me to grind as much as you did, plus what was already required of me to complete my goal.

So are you saying that your times more important than mine because your willing to grind and I prefer combat? Or are you saying your against the idea because you don’t want to give up your advantage over me, just because you don’t wanna be killed.

I’m not saying to punish solo. I’m saying to put all players on equal ground, it should be open, and it should have always been that way. Solo has an advantage, all modes are not equal. And I see all the comments about the odds of me seeing you being slim, and frontiers instancing sucks.. but at least we would all be equal

2
sonsingrua•

I understand where you're coming from. I just don't want to play this game with other people. I don't have good dexterity and I work a very, very social job, so in my off hours I like to space truck around by myself, trading and scanning away. Not that your love of PVP is less worthwhile at all, but if the plan were to force me into PVP instances, I wouldn't ever relax, and relaxation is the only reason I play the game.

On the other hand, if I still got to watch the systems change hands and see influences change etc in solo, but without my actions affecting the BGS, I don't think I would even notice. I'd imagine such a move would essentially hand a few of the most powerful open player groups near total control over the entire game's factions and powerplay systems, but I'm entirely down to lurk on that sort of chaos from over in solo!

Is there a system you have in mind? My grind is getting monotonous and I've got a Python and a Type 9 ready to support, commander!

2
[deleted]•

Discussing it for years didn't get anything done. Won't get anything done now either.

2
_CrashOP•

Not trying to get anything done. Trying to discuss it to more clearly see why I receive adverse reaction. Also, just because ya a long term issue, doesn’t mean the topic shouldn’t be mentioned

1†
Krantos•

I can tell you exactly why you get negative reactions. You're attempting to force people to play the way you think they should play by withholding content.

If you really want to encourage people to play open, you need to incentivize it. Not punish people playing solo. Increase mission payouts or give open a discount buying stuff.

1
_CrashOP•

I’m just pointing out that solo mode can be abused to grief players. Where there’s no direct retort. If it was open only from the get go, influence would have been the incentive.

Right now I could slip to solo go into your system and kill cops for months till I’m bored out my mind with an astounding bounty.. your influence would be nothing, and there’d be nothing you can do to make it stop. Just hope I get bored enough to quit.

1
Krantos•

As others have pointed out, you can do that in open too and still might be nothing I could do.

1
Robo_JoeCMDR Vhi (PC)•

I get it, I really do. It's my own personal rule that if I specifically intend to affect the BGS, I play in Open. It's pretty much the only time I'm ever in open. However, I think a change like the one you're seeking would be pointless, because we're already severely limited to how many people can be in the same instance (so you'd still have people that were affecting the BGS without you being able to do anything) and in the situations where you were instanced with someone you wanted to thwart, they could just block you and you won't see them again. Unless you're thinking about removing the ability to block players, too.

That's not to mention, I think Frontier's goal was always to have BGS as a catalyst for PvP, not as an action exclusive to PvP. While it may be difficult to believe at times, for some people "I'm RPing a psychopath" isn't enough to immerse themselves into PvP.

Now, suggestions around a better way to track (preferably in closer to real time) shifts in the BGS and the ratio of Open and Not Open could help mitigate the issue, just by giving you the heads up that there is something to react to. Better metrics in general would really help the BGS, if you ask me.

2
VoodooManchester:explore: Canonn•

To be clear, I agree with you. Explorers and traders don’t have a need for any of the powerplay modules.

Another thing they could do is increase arx rewards for being in open. Or something. Right now I feel as if Im literally gimping myself by going into open.

2
Bleeds_Daylight•

Prismatic shields are terrific on trading vessels (letting them pack a beefier shield or use a smaller slot - slow recharge doesn't matter much and they often have power to spare) and are you seriously going to suggest that the mining lance has any real combat value? It's a dubious choice for mining but I have seen occasional builds that use it paired with longer ranged (B-rated?) collectors.

The weapons, meh. Packhounds can be entertaining self-defense weapons. The rest, I would agree are of limited use to non-combatant play styles but there are plenty of solo/private PvE combat pilots who enjoy assassination missions, bounty hunting and CZ (Thargoid hunting too but that requires different kit). A lot of folks enjoy the ship combat but not the all to common murder hobos.

Most of the PP modules have no special PvP oriented trait and are just quirky variants. Why put those behind a PvP only barrier?

I agree that there should be some benefit to open but honestly, the existing community in open is what drives so many players to play solo or in private groups. Force PP and BGS into open only and both will simply decrease as player activity. They aren't compelling enough to overcome open's knack driving away non-PvP centric players and won't discourage the murder hobos.

3
[deleted]•

Prismatic shields are terrific on trading vessels (letting them pack a beefier shield or use a smaller slot - slow recharge doesn't matter much and they often have power to spare) and are you seriously going to suggest that the mining lance has any real combat value? It's a dubious choice for mining but I have seen occasional builds that use it paired with longer ranged (B-rated?) collectors.

​

I second this. Prismatics are outstanding for non-combat ships because you get more MJs per size rating. In Open Prismatics are king for surviving random gank attempts because you don't need regen, you need enough capacity to survive until you can high wake and that's it. If you have a Prismatic and can run it on anything non-combat without compromising your fit otherwise, then it's never a bad idea to run one.

Locking modules behind PP was dumb to begin with, the majority of players who pledge likely do it for the modules and nothing else, if anything they should be either available freely in the power's ZoI or simply get locked behind a tech broker, but not behind a timegate where a player's having to keep a "SHOOT ME!" sign on their back for weeks just to unlock a module.

1
VoodooManchester:explore: Canonn•

The mining lance is an utterly pointless module. It should be replaced, as its entire concept is broken on a fundamental level.

Prismatic shields are good for trading, but not having them isn’t a dealbreaker. I don’t think anyone would say “no prismatics, I guess I can’t trade.”

1
Matta_GThrender Grone | Loren's Reapers | Freedom for Golcondans!•

My two cents: it makes no sense that someone should be able to take action against me or my group and there is no way to directly oppose them. I only have indirect means to resist their actions.

PP and BGS activities are essentially an "MMO" feature, i.e. something meant for multiplayer interactions. So it makes little sense that someone in solo should be able to affect these two things to any real degree. At the very least the influence one could wield from non-Open modes should be reduced if not eliminated entirely.

Of course, this will never happen because the crymunity would spill an epic amount of salt. FDev was on track to make PP open only, for instance, but I guess have abandoned that idea. Hell, they've abandoned PP period.

2
akaBigWurm•

There are too many things like combat balance that need to be addressed before this is a good option.

2
Codkid036Atlas Expeditionary Forces •

Open only BGS and powerplay

2
_CrashOP•

You sir... got yourself a deal. I’ll take it!!!

2
DisregardedTerry•

Most people only bother with power-play for the modules. If you make them play and open then they are going to have a bad time.

1
_CrashOP•

Also I didn’t even think about it.. they can still earn their modules from solo.. but their merrits wouldn’t change the balance. Take away the influence, not the activity

2
_CrashOP•

If powerplay was open only, this might not be the case.. the only reason I, and several others don’t powerplay, is because it’s performed in solo

Edit: only reason it’s for the modules is because it’s solo

1
Skaindire•

Con #1. There are no benefits to powerplay.

The weapons? You unlock them, buy a bunch then drop the faction and move to the next, because that's how the game is designed to work.

There are the bonuses to trade or bounty revenue and so on ... but so what? By the time you've stacked any significant percentages (AND YOU HAVE TO MAINTAIN IT!), another player would've made multiple fortunes while simply mining.

Move them all to open if you want, but the number of players will only go down and the experience won't change.

Oh, but then you'd have to to call the game an MMO and make it clear to people that the single player version is feature crippled.

1
_CrashOP•

IIRC powerplay was meant to be the “pvp dedicated area” of elite. With undermining and powerplay bounties, alliance or enemy tags. No notoriety upon assault. But everyone does this uncontested in solo.

If your interested only in the modules of powerplay, than this wouldn’t really pertain. It also wouldn’t change much either.. stay in solo, stay in open whatever, then earn your module in solo, risk free. but when in open and undermining, the other team has a chance to catch you and appose you. If it doesn’t hurt you, than why be against it?

2
CMDR_Agony_AuntI drive an ice cream van•

It was meant to be. Where they failed was with the implementation, by making it a PvE heavy grindfest with no win/lose state. As i'm fond of describing it, its a never ending game of Risk.

1
PrinceDizzy•

I wouldn't want crossplay with PC because of the different settings and the hackers, maybe just have it between the console versions.

1
_CrashOP•

I’ve been playing a long time. In open and I do visit high traffic areas for pvp. I’ve ran in to exactly 1 hacker. And it’s so crazy frowned upon. They’re filmed and reported and and ridiculed.. if fdev was better with they’re punishment for this it would be no issue at all

2
additional001•

I've never read up on this much. I know of the debate but never really paid much attention to it. The thought occurs to me though... that if the majority of the community wants more PVP oriented game "modes"... I say let them have PowerPlay. The only thing is exclusive modules need to be removed from behind the grind wall and put them behind another PVE grind walls. Preferably ones that don't lock you to either just space trucking or pseudo pirate assassination. I mean it seems to me the Mining Lances for instance are a prime example of how stupid PP exclusivity modules are. They would do better with higher trade dividends, lower insurance, etc etc as perks for aligning to a power.

As far as BGS goes I really don't think this matters for SOLO... however that being said... I do think that player factions should not be able to effect each others territories. However I see nothing wrong with allowing solo to effect NPC factions.

1
_CrashOP•

A while back fdev showed interest in making powerplay open only, and the thread was found later crying in the corner. But module removal was recommended then too. I don’t disagree.

But the way bgs works, you couldn’t just effect the npc factions while leaving the player faction. It works on the principal that there’s 1000 points of INF in each system (not an accurate number, just an analogy) For every point that 1 faction gains, is subtracted from all others. Or the wine analogy https://forums.frontier.co.uk/threads/influence-caps-gains-and-the-wine-analogy.423837/

But I could see a compromise in “Open only systems” but I think that would be incredibly complicated

1
additional001•

yeah I could see that BGS is way complicated. Kinda surprised though that PVP people don't just get together in conflict zones and PVeverything... each other and the NPCs. Seems like that would be more fun than just ganking people. Seems like that would be more of a thing.

2
CMDR_Agony_AuntI drive an ice cream van•

Oh dear...

Maybe you don't know, but this is a very old topic OP, one that has done the rounds dozens of times on the official forums and to a lesser extent here.

The threads got so long on the officials they had many iterations due to thread post limit and with the same participants being the main protagonists. So much so that the threads became known as Hotel California.

"Welcome to the Hotel California
Such a lovely place (Such a lovely place)
Such a lovely face
Plenty of room at the Hotel California
Any time of year (Any time of year)
You can find it here"

However, in a major breakthrough, for once, we got two of the main opposing protagonists actually agreeing on a solution that might actually be reasonable!! One that separates activities but has both PvEers and PvPers contributing in their own way.

This the post where we got some sort of agreement: https://forums.frontier.co.uk/threads/make-open-play-matter-power-play-and-bgs-should-be-influenced-only-in-open.521884/page-65#post-8045096

Note, 65 pages, and this is just the latest iteration in a long line of threads on the topic. It shows how passionate the protagonists are.

I'll give you a breakdown of some of the main participants of the thread:

In the red corner, stalwart proponent of Open Only Powerplay, often standing alone in the face of overwhelming opposition, i present to you, the king of cool, the member with the agenda, Sir Rubbernuke!!!

In the blue corner a formidable tag team consisting of:

Jockey! Whose wall of quotes from FD regarding PP and the equality of modes has been the foundation of many defenses against the open only bodyslam!

Robert Maynard! Whose tagline is "All modes are equal" and he's used that with devestating effect time and again to keep threads alive long after they should have died!

And finally me, yours truly, Agony Aunt.... i'm just a wanker.

Enjoy the thread, all the arguments are in there, for and against, and its previous iterations if you are willing to delve so far down the rabbit hole.

Its all pretty irrelevant though. FD won't likely make any changes for the next year at least, until after the 2020 update, as doing something to PP to make it engaging for more people, would take some serious effort.

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_CrashOP•

I remember the thread. I posted in there as well don’t remember the agreement but I’ll refresh myself. As I’ve said. Not trying to get anything changed except maybe any opinion or two. Just wanted to see why I got such a bad reaction every time I mention it. Reddit seems a tad more solo advocating than open.

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CMDR_Agony_AuntI drive an ice cream van•

Reddit is quite diverse, and i'd tend to say a bit more open favourable than the forums.

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