"Some migrants have decided to brave this terrifying place, knowing it may be their tomb."
So, upgraded to the latest version and this was the message I got with my first migrants in my new fort. I'm in a serene area, it's hardly terrifying; but the interesting thing is, my first migrant is a "war Peasant". He's an adequate mason, and nothing else, but strangely I can't assign him any jobs; his "p" menu is completely empty. He's from my civilization apparently, and the rest of the migrants were totally normal (above average if anything; got a high master jeweller amongst others) but is there any way to make him do anything useful? There's no mention of him on the wiki so I assume it's a feature of the newest version, but he's just sitting around even though there's masonry jobs that could be done. Should I introduce him to the concept of Fun?
Edit: After a few migrant waves (and a few "attracted no migrants" messages) I just got the message: "No one even considered making the journey to such a cursed death-trap this season" - but I haven't seen a single goblin thief or seige!
Posted Sep 16, 2010, 12:18 PM UTC · edited
Another headline about Arizona? Oh, DF subreddit, carry on.
hahahahah. nice!