"Some migrants have decided to brave this terrifying place, knowing it may be their tomb."

So, upgraded to the latest version and this was the message I got with my first migrants in my new fort. I'm in a serene area, it's hardly terrifying; but the interesting thing is, my first migrant is a "war Peasant". He's an adequate mason, and nothing else, but strangely I can't assign him any jobs; his "p" menu is completely empty. He's from my civilization apparently, and the rest of the migrants were totally normal (above average if anything; got a high master jeweller amongst others) but is there any way to make him do anything useful? There's no mention of him on the wiki so I assume it's a feature of the newest version, but he's just sitting around even though there's masonry jobs that could be done. Should I introduce him to the concept of Fun?

Edit: After a few migrant waves (and a few "attracted no migrants" messages) I just got the message: "No one even considered making the journey to such a cursed death-trap this season" - but I haven't seen a single goblin thief or seige!

Posted Sep 16, 2010, 12:18 PM UTC · edited

2422
danielbln•

Another headline about Arizona? Oh, DF subreddit, carry on.

39
starguarded•

hahahahah. nice!

2
spupy•

Is he a dwarf? Could it be (now this is a long shot) a human peasant, caught by dwarfs, and trained as a war animal (-> war peasant)? Cause that be awesomely ridiculous.

14
RaennOP•

I doubt it; his info page says he's a citizen and a member of the same groups as the rest of my dwarves, so he's definitely dwarven (a short sturdy creature fond of drink and industry, too).

2
ArbysMachtFries•

Sounds like a bug to me. You should see if it lets you assign him to cages or restraints like other war animals. Or if it will let you butcher him.

11
FunnyMan3595•

Chain him up by your entrance to serve as a lesson to any purple-clad dwarves who arrive in the future.

3
RaennOP•

Nope, can't assign him to a cage, and he's not on the animals list so I can't butcher him. He's a genuine dwarf it seems!

1
kenohgives in to pain•

I have a similar instance of a dwarf with the job descript of "Drunk." I didn't think much of it, but was puzzled that I couldn't find anything on Bay12 about it.

10
RaennOP•

Yeah, my civ's general is technically a general/Drunk, which I found amusing.

3
roblob•

He must be some poor village idiot, just bright enough to be on the level of trained animals. The leaders back at mountain homes must have thought it funny to send him to you as a reinforcement.

Just chain him at the gate to sniff out ambushers. Or assign him to your expedition leader as a jester.

8
tictock•

I have similar, a "Thief", who mainly seems to be a talented knife user and talented ambusher. Can't change his labor preferences or assign him to a squad.

8
accipitradea•

Yeah, I got a Thief and Master Thief. DT let me assign them to hunting labor but I can't assign him to a squad or assign them hunting dogs.

1
Fosnez•

Download dwarftherapist and check the military tab for him.. he might have some skills there?

5
snipehunt•

Unless I am mistaken, there isn't any support for the new version yet.

5
RaennOP•

I'd heard this too; but would I need to anyway? He has no combat skills on his page (though now that I look, it seems every other migrant from that group has some; it may be coincidence, I can't remember who's new particularly as well)

2
ashemedai•

You don't need a new version.

http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions

It has the right data for .12. Simply create two new ini files v0.31.12_graphics.ini and v0.31.12_legacy.ini with the adjusted data. (There's an underscore just after the 12.)

For the graphics version: [info] checksum = 0x4c4c32e7 version_name = v0.31.12 (graphics)

[addresses]
translation_vector      = 0x016da41c
language_vector         = 0x016da3ec
creature_vector         = 0x0169575c
dwarf_race_index        = 0x014c0f1c
1
Kassad•

Looks like Toady was having fun with the last version. :)

4
rosconotorigina•

Chain him next to the entrance of your fort. See if you can get another one to breed him with.

4
skeletonhat•

[n]obels -> Expedition leader -> Urist McWarPeasent.

3
cl3ft•

I have only had this message

"Some migrants have decided to brave this terrifying place, knowing it may be their tomb."

after my demanding Baroness and her ugly Consort had an unfortunate mining accident. Their child was a lot happier and less demanding.

2
PunchingBag•

Put him in the military, see what happens. Make him a squad leader.

1
RaennOP•

I'm tempted to make him my noble since he's already completely incompetent.

2