How does one make Renaer interesting?
I've been grappling with this conundrum for a while now regarding the plans I've written for my Dragon Heist campaign. It's a book filled with so many fun characters, whether they be the charming pirate Jarlaxle, the hustling author with a heart of gold in Volo, the mysterious manipulating Cassalanters, all of Xanathar's various shady cronies, even Yagra whose arm-wrestling in a tavern immediately tells us so much about her character, and even the character of Dagult, whose absence doesn't lessen the impact they have on the campaign.
This brings me to Renaer. I could be reading him wrong, but I am really struggling to figure out what makes him interesting besides his embroilment in the plot. After running the first session the players did with him, I found his personality and exposition-heavy dialogue bouncing off the players, because to them he didn't really seem...well, interesting. He seems, frankly, like a bog-standard stoic-but-humble human nobleman, who next to the flamboyance of your average D&D party really vanishes into the background. This isn't helped by the fact the book didn't really make it clear to me what he does as a job, which makes it difficult for me to imagine what a day in his life looks like.
Honestly I wanna have my mind changed on Renaer, and hear what you other DMs have to say about the character. I'm particularly interested in what kind of conversational personality you think works for him, and I'm also interested to hear if anyone has made any interesting changes regarding his life or behaviour.
tl;dr: what do you guys think of Renaer? Is he too bland? If you've roleplayed him, how do you make him interesting to the players? And if you think he's bland, what have you done to spice him up?
Posted Oct 29, 2019, 12:39 AM UTC
This probably isn’t super helpful, but I do have a bit of a neat anecdote about Renaer:
During the lead up to my running Dragon Heist, one of my players presented me with his backstory. He was the only son of a noble family in Neverwinter who had a tryst with the son of a rival nobleman. My player’s older sister discovered the affair, and seized the opportunity to basically exile the player (it was a real Capulets-and-Montagues situation; his parents would have flipped if they found out he was seeing someone from this rival family, so she blackmailed him into leaving), making her the heir apparent. Player then moved to Waterdeep to try to start over.
He told me all that, and I asked if he had any ideas as to who his paramour had been. He said no, so I told him, “Well, you aren’t going to believe this, but a major NPC in this adventure happens to be the son of a prominent nobleman from Neverwinter... if you want, we can say he was the guy.” My player was all for it.
As a result, things have been super awkward with Renaer - the PC had left Neverwinter in a rush without explaining the situation to Renaer. He regrets breaking things off so abruptly and isn’t sure where the two stand in terms of their relationship now. Renaer, meanwhile, pieced together the situation fairly easily, but I’d still deeply hurt at how PC handled things and hadn’t decided whether or not to forgive him. So every interaction between the two is this awkward dance where each is trying to figure out what they are to each other and if they might one day be able to put all this behind them. Of course, they’ve only alluded to their shared history in very vague terms, so the rest of the party has no clue what their history is, just that they used to know each other and something bad happened between them.
So... that’s a pretty specific outcome that’s not really broadly applicable to other campaigns, but that’s how I lucked into making Renaer interesting, haha.