Raw Resources or Intermediate Products?
In the games I create, I usually create a HUB where I ship all my resources for advanced production - specifically computers+. Normally, I'll setup some dedicated bases to produce intermediate products for use in "end game" products. For example, Oil and Steel tech get their own bases where I produce everything on-site (if possible) and ship it back to my hub via trains or trucks depending on tech level.
I'm curious about what everyone else does. Do you do the same? i.e. setup dedicated bases with on-site production to ship back intermediate products to further produce end products? Or do you ship back raw resources to make all your products at your HUB? If the latter, do you set it up that way from the start? or do you produce things on-site and change your setup once you unlock a specific tech level?
I'm preparing to start a new game for the next update, and I'd like to see what others are doing during their tech-up phase.
Posted Dec 15, 2019, 6:00 AM UTC
I'm currently at the top tier have a huge mess of a base and now in the process of ripping everything down To build a huge train yard and mega tower to build everything in one place from raw, using the fastest belts, I'll probably get the lower tier stuff completed before the update and then may wait as they mentioned that they may be rebalancing.. or may just go ahead and make sure there is space to expand if needed.. but the aim will be to saturate the fastest belts where possible.
I think you have to plan a little for rebuilding as the supporting tech gets better and faster..
Either we're both right or we're both wrong, but that's exactly what I was thinking. The more I build early on, the more I have to tear down.
I think the only thing you can do is try to build is in a way to.make it easy to upgrade, although without knowing the roadmap that's almost an impossible task!
For right now, the highest belts we can get are Mk. 5. And the Mk. 4 are expensive, and I've only unlocked Mk. 3.
I see it as very likely I'd keep the Mk. 5 belts for a while, at least until the update. I don't think I'd keep Mk. 3 belts for that long, so I don't want to build an infrastructure with them.
MK4 aren't too bad, it's a relatively small factory requirement, just put in a load of containers and store them up, I've been using them forever and don't use anything else. Mk5 is more work just because the component parts are far from each other.. but that's why I think you are better transporting to one location, tiering up becomes easy then!
Mk6 are much more expensive and will currently give you 900/min, I might build space for that capacity but update 3 could change the numbers anyway..
The thing is, I wound up keeping Mk 3 belts for the longest, as getting Mk 3 belts happens around the same time as unlocking oil, manufacturers, and Mk 2 Miners, plus you'll probably be getting a few good alt recipes by that point. So I wound up spending FOREVER at that level while I built oil production up, established a road network for trucks (& later, trains), upgraded all of my existing miners and smelting lines, revamped my production line for reinforced iron plates, alloy iron ingots, rotors, etc.
Make sure you design/layout for Mk. 5/6 belt's. You will eventually need more throughput on your belts.