Demiga

u/Demiga


r/buildapc•

I'm starting the process of building a new PC for the first time in about 8 years, and I've come back to the confusing issue of PCIe Lanes and how the chipset/cpu handles them. Scrolling through the previous posts here and videos online haven't really answered my questions, so I decided to post. I'm really just trying to understand how this works via a few specific use cases.

(Scenario questions at the bottom)

Example Parts:

CPU: AMD Ryzen 9 7950X3D

  • PCIe 5.0
  • Native Lanes (Total/Usable): 28/24
  • Additional Usable PCIe Lanes from Motherboard: AMD X670e 12xGen4

Motherboard: [ROG Crosshair X670E Hero](https://rog.asus.com/us/motherboards/rog-

10



Extra Hydrogen?

Help/Question

I'm at the point where I'm preparing to leave my first planet behind, but I'm having an issue with Hydrogen. I produce it for a lot of recipes, and while I use a decent amount, I always end up stockpiling it. I just wanted to see what everyone else does with it?

I know you can burn it in a generator for fuel, but that's a bit unreliable since you can't set fuel gens to burn at max output manually. I'd like to leave the planet behind and not have to worry about things stockpiling. I realize I could just produce hydrogen fuel rods and use those to power other planets, but are there any other sinks?

Any thoughts?

46

r/Wolcen•

I'm still playing the game right now (Just finished Act 2), but one of the things that kinda baffles me is the fact that a respec costs an arm and a leg - At least while leveling. IDK how bad it is during end game(if bad at all).

We have this truly massive passive skill tree that you can, quite easily, royally screw up. While leveling, I'm adding gems, buying them, removing them, buying unique items and other good gear as it comes along. Granted, the cost isn't that much if you want to respec once per Act or something, but I can't branch out and try a bunch of builds to find what works.

I know that the Passive respec costs the orbs (whatever they're called) and not gold, but there's

26

r/SatisfactoryGame•

To my knowledge, there is no way to remotely view the settings of a specific water pump. You have to manually go to each water pump to access the configuration to see things like flow rate and Head Lift. This process is fine for most things in Satisfactory; however, Water Pumps, by nature of what they are actually used for, are usually inaccessible making this process tricky.

It would be nice to be able to access water pumps remotely so we can fine-tune their placement. If not a remote access system, then let us see how much Head Lift they currently have when we are looking at it from any distance.

Right now, I am (without a jetpack) relegated to either building a staircase/foundatio

33

r/TheyAreBillions•

I just started playing TAB a few days ago and wanted to share some of my thoughts/experiences. Nothing groundbreaking, but I thought I'd share. TLDR at the bottom.

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I'll admit that the forced Iron Man Mode is one of the primary reasons I never bought the game. I'm sorry I waited so long to get this because it really is fun as hell. I am a little upset (with myself and others), because the main reason I didn't get the game was: Forced Iron Man mode and "Impossible brutal difficulty"/Wasted hours as is quoted on Steam multiple times. While it is difficult, I compare it more to Dark Souls style of difficulty: It punishes stupid decisions which are your fault - Not including th

4010

r/SatisfactoryGame•

In the games I create, I usually create a HUB where I ship all my resources for advanced production - specifically computers+. Normally, I'll setup some dedicated bases to produce intermediate products for use in "end game" products. For example, Oil and Steel tech get their own bases where I produce everything on-site (if possible) and ship it back to my hub via trains or trucks depending on tech level.

I'm curious about what everyone else does. Do you do the same? i.e. setup dedicated bases with on-site production to ship back intermediate products to further produce end products? Or do you ship back raw resources to make all your products at your HUB? If the latter, do you set it up

320

r/7daystodie•

With the changes in A18 to crafting, I think there is an easy way to balance INT builds - specifically in regards to crafting. With combat, the Junk Turrets are almost OP - especially with maxed skills, so they hold up just fine there. But with the crafting side of things, you only get access to INT Specific schematics, and you can only build up to T5 items from the INT tree. In regards to crafting, INT builds are treated the same as every other build - which is a big mistake imo.

While this change greatly helps the other builds: Perception for Rifles, Agility for Bows, etc., it gimps the crafting focus of an Intelligence build. I really like that people who focus on their specific bui

136

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https://preview.redd.it/4i6azt6madp31.png?width=1508&format=png&auto=webp&s=4d5a452de3732ddce866191a101c90f5060efbb4

I'm looking for God Roll level mods here for Amara. Specifically looking for an elemental build mod for something that can hold up in M3 Circle of Slaughter/Bosses.

It needs some form of +% gun damage and increases to skills that directly increase damage/sustain- Tempest etc.

I don't know all the combinations of what you can get on a class mod, so if you think you have something that fits, just post an image link or put all the stats in the comment, and I'll take a look.

10

r/borderlands3•

I was farming some mobs for a while with a cash grenade equipped and hit the soft cap for money. I can't remember how BL or BL2 handled the cap, if it was a hard or soft cap in that game, but it appears that BL3 treats it as a soft cap.

I got the max amount that will show in the UI: $99,999,999. I then tested it by going to a vendor and buying a bunch of stuff. The amount never changed, so if you're farming cash and hit the limit, you should still be accruing money even though it doesn't show it.

53

r/borderlands3•

Bone Shredder Unique

Spoiler⚠️ [ UNIQUE LOOT SPOILER ] ⚠️

Bone Shredder Unique

Full Auto

Now, I know there's a lot of hype over Legendary Weapons, and rightly so, but we haven't seen too many of the cool unique weapons posted here.

I wanted to share this one, because it honestly feels like a full auto Masher.

- Full Auto with a 10 Fire Rate

- 82 Mag Size / 3 ammo per shot

- Shoots 4 bullets per shot though

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This thing really does shred enemies. The bullets are pretty tightly packed when ADS and the recoil is much lower than you would think. I'd highly recommend getting this and trying it

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