Deepwood Sniper Ranger Conclave v3.0 | 3.5e's Deepwood Sniper converted to 5e

Posted Jan 8, 2020, 8:47 AM UTC

Posted Jan 8, 2020, 8:47 AM UTC
Hello again! I'm glad you've used my wording, which I hope everyone else is appreciating.
The reworked Headshot Tactics is quite nice, elegant even in how it integrates Sniper's Intuition for the bonus damage. However, the language is a little off to my exceptionally rules lawyer-y senses. Allow me to make one last contribution:
Headshot Tactics: At 15th level, your legendary aim allows you to aim for the head. Whenever you have advantage on a ranged weapon attack roll and hit, the target takes additional damage from your Sniper's Intuition feature and the target must also make a Constitution saving throw or be blinded until the end of your next turn if the lower of the two d20 rolls would also hit the target.
Additionally, when you make a ranged weapon attack roll with advantage, your ranged weapon attacks score a critical hit on a roll of 19 or 20.
This feature does not work against Gargantuan creatures nor creatures without a head or similar anatomy.
Haha, thanks for the extra wording fixes man. I’ll be using your wording once again. Hope you help me out with future brews too.
Edit: Unfortunately I found out I can't fit all of that in there lol. Sorry. I still tried to adjust it though.
Thank you, everyone, for the feedback I've gotten in the 2 previous versions. I like finishing up my brews on the third version, so I hope any changes I need to do now are simple wording changes at most. I'd still like your thoughts though. After going through the washer a few times, hope you like it!
GM Binder link (now with revised wording, aka v3.5)
v3.0 Changes:
- Consistent Aim's name changed to Steady Aim.
- Flawless Vision, Distracting Shot and Steady Aim are completely reworded to Otaku-sama's rewording.
- Sniper's Intuition's mechanical text reworded to Otaku-sama's rewording (you've pretty much written the whole thing now lol, sorry I can't fit you into the credits).
- Headshot tactics reworked for that extra push. It is no longer the Champion's Superior Critical feature. (thanks for the idea Zamiel & RSquared)
This is a cool subclass and I hope your players like it.
Yeah, people who come up to me and go “I wanna play a sniper,” finally have a cool option. Thanks for the capstone suggestion man.
Since you're using the word Conclave this is intended for Revised Ranger I assume? (Only revised ranger uses Conclaves, normal ranger never does) If so you need to add extra attack at level 5, since that is part of the subclasses in Revised Ranger.
Nope, just calling it conclave cause I think it sounds cooler than Archetype.
Not OP, but this seems like a concept that works with only one attack. It's all about one well-placed shot, not a volley of arrows. It gets bonus damage (in addition to the inevitable Hunters Mark), at-will advantage, poison proficiency, extra range, and ignores light obscuration. Doesn't feel like it truly needs an extra attack.
Though I will admit I'm mostly eyeing it as part of a Rogue multiclass. Just imagining a three level dip in Ranger to get at-will advantage, Archery fighting style, Hunters Mark, extra range, bonus damage vs surprised targets, and poison in addition to Sneak Attack is *chef's kiss*.
Honestly this only seems that good with a rogue dip, since you dont get extra damage just for having advantage. You only get to apply the damage when they cant see you, so you want to hide every turn instead of using the bonus action advantage.
Actually, in recent official Unearthed Arcana there is Aim Cunning action for rogues, allowing to make ranged attack with advantage, without any drawbacks. So, considering, that for this at-will adv. you need 3 levels of ranger... not that op :)
Hey, that's pretty good
Thanks!
Overall I feel like this subclass is a bit boring to be honest. The added range will hardly ever come into play (longbow already has incredibly range) and all you are left with is features that say "You do more damage and you hit more". Swapping some feature for something more unique would be a good call - and you got a free slot at level 5, sooo.... Maybe get rid of the features table and come up with a cool ability for level 5 instead of regular old extra attack? :)
Ok thanks for all your wording and grammar point outs, but I am not going out of the dnd standard, getting rid of the class table, and adding something at something at 5th level replacing what the ranger already has. I know it says conclave, but it’s for regular ranger (though as well as revised with tweaking). I also think the whole sniper thing is bland so I think it’s just us who think that.
Looking good!
Snipins’ a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry.”
Seems pretty interesting.
One small note though, for the second part of Flawless vision; since it's the same effect of rogue's Aim cuning action (from Unearthed Arcana), why not use the same wording?
You gain an additional way to use your Cunning Action: carefully aiming your next attack. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Well, that’s something I can’t answer, since I used someone else’s wording. Also, wouldn’t that fill the document up more than what I already have?
This looks fine but be aware that it synergizes really well with a rogue multiclass. Flawless vision basically guarantees a chance for sneak attack every turn.
Hmm, yeah that’s true. I mean, it’s apparently taken from a UA rogue feature, so if your dm is crazy enough for Homebrew, UA should be no problem.
Hmm, just noticed something. Skulker/Eagle Totem allow you to see in dim light as if it were bright, but dim light is a form of light obscurement. Flawless vision, then, grants perfect sight in total darkness to darkvision races, which may not be intended.
Is total darkness light obscurement to darkvision races? I guess it’s not too broken if that’s the case.
Yeah, dark vision reduces darkness by one step, but dim light is one example of light obscurement and darkness is one example of heavy obscurement.
Very interesting and seems appropriately powered. I really like it.
The first sentence under “Sniper’s Intuition” does have the word “with” just dangling there with no object. The sentence would work if it was deleted, or if “ranged weapons” were added after it, but as it stands it’s just sitting there doing nothing.
Ok I’ll remove that “with”