Overdrive2000

u/Overdrive2000


r/onednd•

"I wish I could build a character like Aragorn - Someone who uses a versatile weapon exclusively, but mechanically it kinda sucks..." Maybe you've been there too?

Maybe you'd love to experiment with unusual weapon masteries, but are bummed that none of the "viable" weapons have them?

Maybe you want to REALLY kick ass with a bo (quarterstaff)?

Or maybe you like Action games and enjoy the feeling of chaining light attacks into a massive finisher?

I've put a lot of time and thought into finding a solution - resulting in a new feat that allows all of the above and more!

[Check it out and let me know what you think!](https://www.reddit.com/media?url=https%3A%2F

3649

r/DMAcademy•

D&D 2024 has been out for a while now - and still I could not find a definitive answer on this question anywhere:

A Rogue with Haste can use the haste action to attack (doing sneak attack damage) and then use their regular action to ready an attack (doing sneak attack damage again outside of their own turn). So far so good - and perfectly fine with RAW.

The tricky bit is dealing with the trigger the player selects.
Here's the relevant rules text:

"You decide what perceivable circumstance will trigger your reaction."
"When the trigger occurs you can ... trigger your reaction right after the trigger finishes*." (PHB 2024, p.372)*

So the **trigger

042


r/civvoxpopuli•

I play on King (trying a different Civ every time) and gotta say I lose ~66% of may games.

I wonder if you guys are doing better?
Maybe there is some obvious mistake people like me make that struggle on King?

910

r/DMAcademy•

End Your Campaign!

Offering Advice

Over the years, I oddly never actually ended a campaign. Some went on for a long time, but never really came to a conculsion. Eventually, they just kinda fizzled out. For the first time, I just ended a campaign for real and it worked out really really well. You should definitely try it!

Here's what I've learned:

  • Plan your campaign to be about something - right from the start. Ideally, you've discussed with the players what they'd be interested in and have based the central themes of your campaign around that. Whatever your campaign is about, let the players know right from the start. Let them build their character backstory with the theme of the campaign in mind and rou
9010

r/DMAcademy•

Here's a creative excercise for you guys - and of course your ideas will likely be used in my game and I can then tell you how it went! :D

The PCs have finally defeated the BBEG - the right hand of an evil king that rules the land with an iron fist. Through magic, one of the PCs (let's call him Melvin) has gained the appearance of the BBEG and the other PCs pretend that the BBEG made them switch sides and that they joined his evil organisation as well.

Of course the PCs secretely are still heroes that want to foil the plans of the king's suppressive rule. While the other PCs must prove their loyalty after joining the evil organisation, Melvin needs to handle the tasks and requests an e

209

r/Guiltygear•

I'm really struggling against Axl with my Ky. Axl knows that nothing I have can beat a crouching block, aside from 3 options:

  • j.HS (slow, easily reactable, risky to attempt against axl, not quick enough to punish much without FADC which i can't do...)
  • 5D (minimal damage, very obvious and easy to block if charged)
  • Grab (difficult to time on wakeup, predicatable as it is my only dangerous offensive option)

I feel like unless Axl throws out one of his few unsave options (snail, 2HS, command grab while I am close), I have no way to deal damage. If they do, I usually get a good como and chunk a third of Axl's health, but I am really at their mercy it feels. If they play it save, there is

1912