Gate, Spelljammer, and the Rule of Cool
So I’m kinda flying by the seat of my pants here, but I’ve been running a campaign for a while that’s now a spelljammer campaign with level 17 characters. I’ve been using some 5e rules for spelljamming but, to get to the point: my party wants to cast Gate to get to a moving spelljammer vessel that’s quite far away and raid it. They plan on extracting the person they know on the ship and potentially raiding and taking the ship for themselves. It tracks with the story and their goals so I don’t want to just fizzle the spell. (I’m not sure if I’d like them to decide this is their new mode of transport rather than their own ship, but they did the work to find out some names to use gate.)
Given that gate makes a stationary portal in front of the target, I’m wondering if I should make it an “issue” that it’s a moving target?
I’m conflicted with what seems the most interesting to start to this “dungeon”.
- have them only catch the gravity well and land on the outside of the ship so they have to “break in” to the ship
- Having them appear in different rooms on the ship to simulate the portal moving
- Have the ship have some sort of designated teleportation area that’s heavily guarded but the spell snaps to there instead of the target
- potentially have someone get stuck in a wall?
- maybe just whiff the whole thing and have them wake up on a nearby planet?
I’m aiming to have a fun start to a raid rather than the party tpk’ing by accidentally teleporting into the void of space behind a ship that’s thousands of miles away by the time they pass through.
I was hoping to get some opinions or ideas on how to handle this situation.
Posted Jan 13, 2020, 5:18 AM UTC
You could just say that for this casting of gate ypu use an alternate method that maybe has the portal form but only briefly, and instead of being stable it pulls everyone through at once and then disappears. The difference being that this method works better for boarding moving objects but as a result of its suddenness drops you a bit haphazardly wherever you were targeting (not necessarily in the formation or orientation you wouldve wanted). Maybe everyone gets pulled in and thrown out in a room on the ship and just kind of land on things. Or you could do the teleportation area one, i think that ones pretty cool. Makes for a nice entrance although less comical.