Looking for advice on reducing MC clear times (2 hours to 1 hour)
My guild has had MC on farm since week 5, clearing it every week in 2 hours. As we look toward future raid content, clearing MC in 90 minutes or one hours would be ideal. I know there are a few things we can do to reduce our clear time (skip trash at the beginning, for instance) but I am looking for a more comprehensive guide or just your best tips for how to accomplish this. We are all well geared, we just dont have the right strategy to do the quick clears. Thanks for your help!
Posted Jan 28, 2020, 6:57 PM UTC
90% of your gains will just be from making healers uncomfortable by pulling trash much faster and more consistently. Dropping your luci kill time from 40 to 25 seconds saves you 15 seconds. That doesn't mean shit if you waited an extra patrol cycle or if you're waiting for every healer to have 100% mana between trash pulls. We seem to sit around 1 hour regardless of raid comp. Half alts etc? 57 minutes. Best stacked melee raid? 40 minutes. The most gains come from skips + constant trash pulls pressuring mana pools.
This. We cycle healers for trash pulls. Dog patting towards boss? Grab it. Add it to the fight, whatever. Our GM has embraced "handle it". "Drink, 15 seconds" Tank pulls in 3.
Only wiped once since we've been doing this. We're fighting two Giants and a flame, OT pulls dog, dog pulls Garr. From previous pulls we only had a handful of heals with some mana. The dog was unlucky to be the stun variant. Wiped.
Can you elaborate on how you coordinate cycling healers? I wanted to try this but wasn’t really sure how to keep everyone in the same page.
You have a group 1 and a group 2 for healers, they take turns drinking and healing
Rotating heal assignments, mostly. We have an abundance of healers. So even if 5/6 are drinking we still have a bunch ready to go if needed.
On my shaman alt I just realized that most of my healing was wasted except for pumping max rank chain heals on melee during specific encounters or pulls. I simply don't waste my time/mana sniping 500 r1 chain heals anymore. When dispels get heavy and the priests start to struggle; I come in and dump big chain heals into melee/tanks etc. The reality is that most pulls don't equate to a lot of raid damage or even tank damage going out. At least not for us anymore. You can do <1hr clears with half alts in blues playing off-role just with experience and a little skill.
Figure out why the healers are running out of mana? gear? overhealing?
we assign our troubled healers to melee and have the rest focus on the ranged and tanks. This saves them from not landing a heal because the quick reacting healers got to them first.