Genesis is very buggy (at least on console release)
I've been playing local coop with my gf for the past few days and we've ran into a whole slew of bugs, ranging from small nuisance to game breaking to the point that we had to restart the level.
Here's some of them:
the void portals are broken as hell. Basically all the puzzles where you need to bounce up and down the void portals to reach an high altitude are like a lottery. The bounce just restarts at the lowest altitude after x jumps sometimes, it's very inconsistent. Strife can overcome this with his aerial dash but war is Sol when this happens.
Getting stuck in invisible walls when doing creative shortcuts. A game where it is this easy to get stuck should have an unstuck feature of some kind, resulting in required level restart to proceed.
The spawned gates which are invulnerable until you kill all enemies can get get stuck in that mode despite all enemies being killed. Resulting in a required level restart to proceed.
The status menu when hovering a level in vulgrims pool which shows your progress with regard to upgrades obtained in the level frequently show incorrect information, same with the ingame map.
The ingame map has no player cursors.
Sometimes your character gets stuck at walking speed, you have to die or jump off a ledge to get your movement speed back.
Massive fps drops can happen for no particular reason.
The subtitles are completely off for the cinematic segments.
... to name a few. What's your experience with ds:g? I can't recall the last time I played a game this buggy at release. Several of these bugs are really frustrating.
Posted Feb 17, 2020, 9:15 PM UTC
Yes. The subs not syncing is annoying. Also yes, the fact that theres no player cursor on the map is just poor design. It makes me not want to go back for stuff i have missed, having to just estimate my location.
My gripe too is the camera distance. I know its going for a more active camera than say, Diablo, but i personally find it so tiny. I honestly have to stand up close to my tv to play sometimes.
As for the actual bugs, ive encountered a few walk speed bugs, but i can usually correct it by aiming and cancelling aim.
Yeah. The camera has a whole slew of issues as well. The most infuriating one is that it doesn't phase out terrain from vision when you are behind it so you frequently end up having to reposition in fights to get away from the giant rock formation blocking 80% of your vision.