Commander leveling up guide(incluedes small breakdown of skills too) by Turtle

Guide

I wasn´t really sure, how should I begin this, so I will start with explanation, what is this guide going to give you.

On the end of this guide you should be able to calculate your resources for commanders, be able to guess needed level for commander for him to reach max effectivness, but still not use all valuable resources and set up your own build for any ship.

I will divide this whole guide into two bigger parts and that´s gameplay and economy. First will be part with skills and their breakdown, economy will be about leveling up, but it will build on the knowledge from previous part. Enjoy, end of introduction.

Skills, base traits and commander stereotypes

Each commander has basically three parts

  1. Base trait
  2. Skills, that depend on his stereotype
  3. Inspiration slots

Commander stereotypes,

commanders from different nations have same skill set up, from that I figured out name stereotype for that.

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  • Guy for eveything(Dewey, Togo, Scheer, Jellicoe, Fournett, von Essen): they can be used as commander for anything, although they work very well on DDs, if you want to carry more consumables
  • Offensive CA guy(Scott, Yamamoto, Muller, Lemonier, Fraser, Kuznetsov): they are boosting offensive abilities of commander, like for example range of main battery guns, fire chance or AP shell characteristics
  • Deffensive CA guy(Kinkaid, Mikawa, Lutjens, Roux, Tennant, Makarov): they are increasing maneuverability of CAs, reduce incoming damage and are generally safer option or very good for some crazy builds(40knot Atago for example)
  • Snipy BB guy(Sims, Takagi,Cunnigham, von Hipper, Jaujard,Galler ): they are buffing range of main battery guns, increasing accuracy, but decresing agility of your ship, if you spec for max accuracy build
  • Tanki BB guy(Lee, Kondo, Cilliax, Guepratte, Kedrov): they are increasing your rate of fire, increase the amount of damage, that you can heal, because of more heals and keep you longer in the game, if you use them on BB, it´s bit harder to play with them, but you can influece the game way more, if you know, what are you doing.
  • Torpedo DD guys(Tanaka, Thyrwhitt,Spee, Aubonneau): featuring skills, that drastically decrease concealment and increase the effectivnes of torpedoes, they are good for torpedo focused ship
  • DD hunter or cap conquester guy(Halsey, Kurita, Bey, Trubetskoj): they have skills, that focus on main battery(decrease reload, increase damage per shell etc.) and can equip Twist´n ´Track, which is very good in fighting for cap situations or when hunting down enemy DDs.
  • Long range harrasment guy(Burke, Vian, Violet, Gurin), these commanders help with long range shooting on cooldown playstyle, because they increase the range of main battery, increase speed and if you want to spec for it, you can increase dispersion of incoming fire into pretty decent numbers.

Base traits

Each commander has his own unique base trait, that is used as inspiration on other commanders. I am not going to write down list of all base traits in the game, but I will mention few good ones.

Cruisers: Kuznetsov(increase range of CA main battery), Scott(increased precision), Roux/Lutjens(increase HE/AP shell damage), Yamamoto(incresed pentration of AP shells), Muller (increased speed of CAs), Togo (reduced conusmable recharge time), Mikawa/Swirski(increased concealment), Madden(small boost to reload), Lemonier(reduced time, for which are you visible after firing)

Battleships: Cunningham(increased precision), Cilliax (increased AP shell damage), Madden(small boost to reload), Jaujard(increased penetration of BB AP), AL Nelson (reduced incoming damage), Hyde (increased HP pool and from that increased healing per second on repair party), Guepratte(increased speed), Takagi(more healable damage, not 50% of pen damage, but 55% if fully maxed out)

Destroyers: Bey/Swirski(increased concealment), Sims(more HP per tier), Vian (incoming fire dispersion), Thyrwhitt(reduced reload of torpedoes), Tanaka(increased damage of torps), Violet (reduced time, for which are you visible after firing).

Skills,

I will mention only the more important ones for each row, so you can choose, which commander to level up better, after all you can check the skills in the game. This combined with chart, that is bit bellow this, will help you to figureod resource managment bit better.

First row(maxed out on 11): I am not really going to list skills here, because you esentially need to have commander at least on eleven, when the first row skills are maxed out, so we will go further

Second row(maxed out on 12):

  • Igniter (increase fire chance)=CAs
  • Full speed ahead (increased mobility)=CAs
  • Look at me now/Fragile threat(increased concealment)= all classe/DDs
  • Go all out(decreased concealment with engine speed boost)= french DDs
  • Crisscross/Gyrating Drillbits(increase turet traverse +AP damage on second one)= BBs
  • Mortar(increase damage per shell)= DDs
  • Azur lane special skills

Other skill, that is good, but doesn´trequire leveling up in this row is: Intuitive (show direction of nearest enemy)

Third row(maxed out on 14)

  • Punch trough(increase AP pen)= CAs
  • Equilibrium of power(increase He pen, but decrease HE damage, leveling reduces negative part)=russian CLs
  • Volunteer(increases amount of DMC charges)=russian BBs
  • Sponge/Light fortress(decreases incoming damage)= CAs
  • Megalomania(reduces reload time of main battery guns)=french BBs
  • Stand or fall(for each % of HP lost, decreases reload time of main battery and torpedoes)=french and british DDs.

Another skill, that is good from beggining is Twist´n ´track(shosws direction of nearest enemy).

Fourth row(maxed out on level 16)

  • Master mechanic(grants you more repair parties 1 or 2 and increase healing per second)= BBs
  • Sidestep(longer range of main battery guns and increase dispersion of incoming enemy fire)= DDs

Rest of skills in forth row is not really worth it, because you need 8 insignias to get commander to this rank.

Legendary skills: I will just write down the usefull ones and the ones, that are bad.

  • Will to rebuild (increase healing per second)=BBs
  • Refill station(reduce reload)= CAs
  • Fully packed(+1 consumable charge and reduced recharge time)=all classe, but mostly CAs
  • Unstoppable(keep moving with damged engine/rudder)= DDs
  • Rather be torching(increase fire chance)= DDs
  • Give me speed(improved engine boost)= DDs

Straight up bad skills are: Farsight and By the book, other choice is either way better or this do absolutely nothing for you.

Commander ranks

There are two types of commander ranks in the game, standard ranks(onwards only ranks) and legendary ranks.

Standard ranks: there is 16 of them, but only few are really important, we will get to reason why in few lines, for leveling up you are using commander xp, promotion orders (POs) and insignias.

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RankResources needed from rank 1Rough timeResult
Rank 75 POs1 week1,
Rank 1168 POs2 weeks2,
Rank 12103 POs3 weeks3,
Rank 14153 POs + 1 Insignia4 weeks + 1 Insignia4,
Rank 16153 POs+ 8 Insignias4 weeks + 8 Insignias5,

1, first inspiration slot unlocked

2, second inspiration slot unlocked and first row skills are fully maxed out

3, second row skills are fully maxed out

4, third row skills are fully maxed out

5, fourth row skills are fully maxed out

Legendary ranks are probably most grindy part of leveling of commander, but you need them to unlock legendary skills and to truly maxed out the skills from skill tree. You need personal or universal accomonadations to level up commanders, first one you can buy in store for 900k commander xp and get them from crates as compensation for duplicate commanders and second one are usually rewards for campaigns and varoius event.

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Legendary rankNumber of accomondations neededReason
Rank 111,
Rank 232,
Rank 373,
Rank 4154,

1, unlocks legendary skills, truly maxes out first row skills

2, improves legendary skills, truly maxes out second row skills

3, improves even more legendary skills, truly maxes out third row skills

4, improves legendary skills to max level, truly maxes out fourth row skills

How to collect resources for commanders

This is probably most wanted part of this guide by some players, so here you go.

Commander xp: you collect these by simply playing the game, my usual strategy for their grinding is using as many first win bonuses as possible(preferably on premium ships)

Promotion orders: you can get these by:

  • completing the weekly mission and premium supplies, that´s 45 POs per week
  • you can get some from camapigns or events
  • and right now you can them from russian crates, that cost 750k credits, although chance is only 8%, you can still get global xp and commander xp and it´s still better to have camos, boosters etc. then having 100millions sitting dead in port.

Universal or personal acommonadations: either for duplicates of commanders (from crates or from store for 900k commander xp) or from campaign and various events.

Insignias: these are probably most rare, so use them WISELY. You can get them from campaigns(around 4 per update) or from store(from either admirality or for dubloons, although it´s not really worth it buying them for dubloons)

End

congratulations, if you got here, feel free to ask things, feel free to mention stuff, that I skipped or ask if you want to hear additional info about something and most importantly enjoy the game and keep safe, Turtle

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PS: if there are some gramamr mistakes, sorry, English is not my native languge.

Posted Mar 21, 2020, 9:21 AM UTC · edited

6945
Turttleman17OPCommander (Contributor)•

I am shocked, that I wrote something so long, smiling turtle emoji

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xI__Phant0m__Ix•

And it's VERY good quality! The detail you went into on everything is something that would take six months of playing to grasp in its entirety. Great work!!

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Turttleman17OPCommander (Contributor)•

Thanks, I wanted to release it today, so we can ready up for weekly spending on sunday :D.

PS: wrote it in one and half day, pretty fast even for me(laughs writing in speed of swimming turtle)

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PS: next one needs to be really good, because this one will be very hard to beat in terms of quality

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UmbraClemPrimeCommander (Contributor)•

Great guide lad. Saved it.

You can farm PO's from the crates? looks like I'm gonna spend 75 million credits today. Thanks for the warning about the Insignias too.

Funny thing is that the game puts Abonneau as the gunboat commander when all his skills are for torpedos.

How many PO's per crate?

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Turttleman17OPCommander (Contributor)•

1PO per 10 crates, but that was my RNG, yours can be better or worse, if one crate is three games, then you can grind out pretty decent number of stuff from crates, till next update.

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UmbraClemPrimeCommander (Contributor)•

so 1 PO per 8% chance...

I would trade 100,000 commander XP for 10 or even 5 PO's.

Your English was pretty damn good, except for when you misspelt grammar.

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modern_epic•

Great guide dude. Alot of great info in there.

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RedditAdminsRCunts•

I wanna spend 5 insignia getting Kuznetsov to Rank 16 to unlock the achievement. Good idea or great idea?

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Turttleman17OPCommander (Contributor)•

His base trait is solid for cruisers, so I would say, that it is good idea, although I found CA commanders, be effective almost the same on rank 11 and higher, BBs and DDs are only ones, where it really makes huge difference.

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RedditAdminsRCunts•

I just love the Chappie so much I gotta do it. Plus the Kutusov coming in a couple weeks.

Only started playing in March...

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TitanCD4•

Great and meticulous guide as always Turtle!!! Should be truly useful for everyone.

Small addition on Commendations:

  1. You can get extra Personal Commendations by buying the commander you already have! Something I used occasionally.
  2. Also if you have a Commander at 16 and Rank 4 ( that is maxed out at 20) If you buy that commander (or get it by cradles or elsewhere) you then obtain a "Universal Commendation" to use however you see fit.

Also there is to consider the cost of obtaining the last lvl 15 and 16 and what that actually gains you for the extraordinary high cost in insignias. Most of my commanders are at 14/15 and Rank 1or 2. I personally see little noticeable improvement going beyond that and will take months/years to obtain (even if you spend money like crazy ;) That is something Wargaming should reconsider: a more incentivised progress of upgrading so that the last steps give the most results. Now they cost crazy amounts but don't correspond proportionally to their improvement. I can be wrong of course but that's my thoughts so far...

Thnxz again for a well structured guide. I always pick up on some new details I missed or forgot reading your guides.

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Turttleman17OPCommander (Contributor)•

I tried to avoid turing it into rework the commanders post :D, because few things are pretty odd.

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Glad you liked the guide.

3
Uninstall-Idiot•

I’m liking the Philip Vian with the Vladimir Trubetskoy inspiration. So much damage tanked in a DD can make a fletcher really work for it.

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[deleted]•

[deleted]

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Redtoemonster•

I would say that Cunningham, Yamamoto, and Bey (battleships, cruisers, destroyers) are the commanders you want to be pretty high level. At least with Cunningham and Bey, you will want to use them as inspirations with very few exceptions on every BB/DD. Yamamoto is not as much as a must-have, but I've noticed that a high level Yamamoto completely frees up that 3rd tier on the offensive cruiser commanders. For example, I haven't noticed much difference in armor penetration using Yamamoto inspiration + Punch through compared to just using my level 15 Yamamoto inspiration. It opens up the opportunity to use the defensive commanders without giving up as much damage as I otherwise would.

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Turttleman17OPCommander (Contributor)•

I wrote down few useful ones in guide already and if making build focused on something probably just ask the folks here, everyone will say something.

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Deadeyerick65•

The AL Atago commander’s base trait makes her devastating for inspiration on destroyers, and even cruisers. It cuts down the visibility of torpedoes . I use her with Japanese DD commanders to great effect. Their torpedoes all already best in game, and with lower visibility, they should be illegal. Combination of Tanaka with Atago inspiration is devastating. It’s also worth considering Sims as an inspiration on your destroyer builds, particularly if they already have low visibility or you are using them as gunboats. I have him at rank 11 now, and that adds 260 hp per tier to your ship. Not much for a Bb, or cruiser, but for a destroyer you add around 10% hp. That is a HUGE deal, and maybe the best inspiration that I use. Particularly for the gunboat builds. I’m finding the Kuznetsov inspiration outstanding for cruisers skippers too. Distance = life in a cruiser, and that extra 4 or 5 % range combined with some patience is amazing! I have rediscovered my Atlanta! Last thing, be sparing with who you promote, especially early on. I tried to promote everyone equally and wasted tons of assets. I do use my base commanders a little more than most people though. Especially Togo. He was my only Japanese commander for a long time, so I have him ranked higher than most players(16 + L3). They don’t have great perks, but nothing hurts. The big advantage is that any ship he commands automatically has 6% less visibility. So , I sometimes run him on Atago with Mikawa and Swirski inspiration. That combo lowers my visibility by around 14 %, which is huge in a cruiser. It puts targets inside my torpedo range without them knowing I’m around. Don’t be afraid to play around, and good luck out there!

1
FIy1ngDutchm4nEnsign •

Turtle what do you think is the best setup for jaujard, hide, lemonier as for insperations?

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Turttleman17OPCommander (Contributor)•

Cilliax and Cunningham is probably best call, but you can swap Cilliax for anyone else

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FIy1ngDutchm4nEnsign •

And for the other comanders? Any sugestions?

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Turttleman17OPCommander (Contributor)•

Madden, Hyde, Scheer, Jellicoe

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FIy1ngDutchm4nEnsign •

Lemonier with sheer and jellicoe?

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RONIN_47R•

Thanks Turtle. You have done an outstanding job. Were I to have any reddit award points I would award you.

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RONIN_47R•

Where is Cunningham?

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Turttleman17OPCommander (Contributor)•

Thanks, edited him to snipy guys,

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panzerblitzer•

Nice job. I wish all these guides could be collected somewhere.

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Turttleman17OPCommander (Contributor)•

I will probably collect all link into one post and, that will be pinned on my profile, if I can do that somehow.

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Requesting_SupportXbox•

Another bulletproof guide, well done comrade 🐢.

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Nooberini•

Your guides are awesome, thanks again my dude 🤘

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thenotsochosen1•

I’m a pretty new player my main challenge rn is just getting all the commanders. Is there a way to get them besides buying commander crates ?

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Turttleman17OPCommander (Contributor)•

You can buy them for commander xp, but as new players you probably don´t have 900k floating around, so your only hope is to wait and get them in weekly crates.

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In meantime try to play lines, that you have commander for, or just till tier 4 and probably don´t upgrade all commanders too high, 7 is enough for lower tiers.

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thenotsochosen1•

The weekly crates you mention are they commander crates or just regular crates with a chance to drop commanders ? Thanks for the advice

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Turttleman17OPCommander (Contributor)•

They are standard commander crates, so you can get any commander, that you don´t have.

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WesternBlocEnsign •

You get one per week for completing the weekly missions. Each event also has several chances to get commanders: last event you could get British commander crates from the campaign and playing ranked; this time around you can get 2 Russian and 1 standard commander crate from the admiralty store, 1 Russian crate from the campaign, and 1 Russian if you complete the DD mastery missions (this seems pretty difficult, so I wouldn’t count on it).

So it’s a bit slow going at first, but you should very easily have 9 more commanders if you keep up with the missions in this 5-week update.

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Flashmode1•

Great guide!

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DravisKyle•

Since you mention events commanders, like Nelson and Hide, Atago could have been a great addition to the guide.

Her inspiration is amazing in DDs, since it will conceal for as much as 200m the detectability of your torpedoes.

And she's great in Japanese Cruiser, as a bully to BBs, I normally do 100k damage with Myoko and Mogami from both, HE damage and Fire damage, the extra range, arsonist unique skill and Refill Station makes her a great admiral imo.

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Turttleman17OPCommander (Contributor)•

I was mainly targeting hord of new players, that are in the game and my guess is, that they don't have AL stuff.

Other thing is, that I mentioned few inspirations, but only from my own or friends experience and I don't use Atago as inspiration on DDs, only as CA commander, so that's that.

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headshredder•

Nice job. Useful. Thanks

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VoidFissurewar•

For DD what commander is better Trubetskoy or Gurin ? Today I got III n IV destroyer with normal soviet crates n I have 55 Promotion order for up it What your opnion @Turtleman17

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Turttleman17OPCommander (Contributor)•

My opinion is same like with USN DD commanders, both work, but both are meant for different playstyle.

With Gurin I am running max incoming dispersion build(Vian/Madden are inspirations) With Trubetskoj I am running reload fire chance build.(probably Madden or Aubonneau and Sims

I found myself more successful with Gurin, but it's hard to compare level 12 commander with level 4 😂

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Scylth•

Can you please explain the leveling up of the base trait? It seems to go up differently than the skill rows. Also, is it correct to assume that if you are using a commander as an inspiration you should have that commander's base trait as high as possible? What level do you suggest you get the base trait of the commander you are using as inspiration up to?

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Turttleman17OPCommander (Contributor)•

Leveling up of base trait:

basically there are 16 normal and 4 legendary ranks, together 20 and for each rank you get set amount of increase in base trait.

Let´s take Cilliax for example, for each rank you will get 0,25 % increase in AP damage, so on rank 11 legendary 2 (in short 11/2) it´s +3,25% AP damage.

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And speaking of level of commander, that you use as inspiration, there are two casses, either you use that commander on ships as commander or he is just for inspiration.

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If you run him as commander on ship, then you can freely get him from 11 to 16 and legendary 1 to 3.

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If he is just for inspiration rank 11 legendary 1 is enough.

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I hope this helped, if something more just message me

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