Speculation on magic in Elden Ring
Being that I can't draw anything nice looking, I figured I can help this sub cope with the lack of news with other means: thinking about/starting discussions on potential game details/mechanics.
To me, it seems there's going to be more focus on magic and casting with Elden Ring when compared to other FromSoft titles. If the newest rumor turns out true and there are "schools of magic" and the game has more high fantasy elements, this really leads me to believe magic is at the forefront of Elden Ring's story and gameplay.
Something that stands out to me as well was in interviews its mentioned that From is going to be able to do things in this game they could never do in Dark Souls. When I read this, I thought of magic and how its presented and used in Dark Souls (specifically 3 since its the newest/most refined of the series). In Dark Souls 3 including both DLCs, there are 106 "spells" (38 sorceries, 38 miracles, and 30 pyromancies). This seems like a good number of magic "abilities" to have in a game of this scale, but if you've played Dark Souls 3 (online especially) you'd know that magic takes a backseat for most players.
While extremely strong, most of the useful/viable magic isn't obtainable until mid to late game and usually requires a hefty stat investment. Not only that, but you're limited by an FP bar, where as a melee build is not. All of these things attribute to the fact that most people would rather not spend the time to gather all the right rings, staffs, talismans, tomes, etc. to make a proper magic build. Don't get me wrong. With the right set up, magic is incredibly strong but like I said, requires too much of an investment to deem worthy for most players.
Moving on to Elden Ring. Obviously not much has been confirmed. However, if the rumor about different schools of magic and casting styles is true, this could mean that magic may even be a sort of requirement. I'm hoping we get more diverse magic, because although there are 106 spells in Dark Souls 3, many of them are iterations of the same. Different elements (not just blue stuff, lightening, fire, and dark) would be nice. Maybe something along the lines of earth magic, gravity based magic, water magic, necromancy, summoning ,etc. including the types of magic found in other titles. If you read any of the rumors, it seems there will still be defined melee builds, and caster builds, but I still think that magic is going to have more uses beyond what we're used to in previous Fromsoft games. Maybe we'll get a sort of "strength" magic, or "dex" magic (whos to say these will even be the stats we get in game).
Curious as to what this sub is thinking/hoping for. If this sub likes this kind of thing I'd be willing to think up a discussion topic every now and then. Try not to go hollow out there...I know I'm barely hanging on.
Posted Apr 3, 2020, 12:48 AM UTC
I want moon magic that is focused on illusions. Like a spell that allows you to make a copy of the enemy that fights for you. Or you make a copy of an enemy that you control.
That's actually really interesting. Again, illusory magic is another example of something that was done in dark souls but could have been more fleshed out.