Competitive Noob Blood Angels List 2000pt.
[removed]
Posted May 9, 2020, 8:12 PM UTC
[removed]
Posted May 9, 2020, 8:12 PM UTC
It’s overall a pretty good list to me.
I would second the other poster who mentioned more fists in your SG - you don’t really have anything else that can deal with armor, and with the Heirs ability the -1 to hit isn’t a big deal near your warlord.
I don’t mind the Eliminators but I would drop the scout snipers and go for bolters or knives. With the spare points I would add more fists to your Guard, and if possible give whichever unit you intend to support more heavily deathmasks. The leadership aura is useless but the strat for -1 to hit on a deathmask unit is really solid and worth the points IMO.
My only real quibble is with your DC. That’s a really expensive squad to throw away clearing screens - over 200 points and 2 CP (maybe 4 if you UWOF Lemartes to support them) to kill a couple units of basic troops is not a good trade-off. They will absolutely be killed the moment they’re out of combat, and they have so many attacks that wrapping and trapping something without killing it is quite difficult.
List looks solid. Would have some trouble with enemies carrying a lot of armor and screens.
Intercessors are probably there for objectives and mid field presence, but I think their shooting support will be frequently lacking. Also a single squad of elims is hardly worth it- they are a contender for best tactical SM unit but you need at least 2 squads to be effective. I love the invictor suits but imho they need to be 3 to reach max effectiveness and enough target saturation to pressure the enemy.
What I would do: I'd change up the intercessors for more scouts giving you 30 models to camp objectives or apply some forward pressure, can probably carry some snipers if your meta demands it. Take out the elims and warsuit, and maybe 1 or 2 chainsword guys from DC. This gives you something like 300pts to work with. I'll join the bandwagon and advise additional powerfists on the SGs, I think DC and SG need around a 2:1 ratio of swords to heavy wepons. With the remaining points i'd get some more ranged or forward support.
What i think the best options are: For starters - A full heavy slot fill with3 eliminator squads give you a lot of support turn 1 and makes your scouts have less of a need to carry snipers. Other options can include: A relic whirlwind can give you some decent non LoS shooting (before it dies t2-t3) to clear some screens or screened units. Upgrading some scouts to phobos marines can give you a stronger turn 1 pressure, also smoke grenades make them surprisingly durable, and the infiltrators DS deny can come up against some enemies. 3 warsuits give all enemies the raised eyebrow, and I have seen these guys win a game by themselves. Some predators or dreadnoughts pumping shots from the backline can definitely help your DS units reach its intended targets by clearing screens and softening up high wound targets. Edit for typos
You have 6pts spare. Give both of the SG squads more powerfists. They need the punch to deal with armour and right now they don't really have it. If you're throwing them into screens they're kind of being wasted.
I'm not sure 3 eliminators are really going to do anything for you. You might be better off putting those points elsewhere.
Otherwise it's an interesting looking list.