Hostage negotiator - too punishing?
I tried this again tonight and had the same frustrations that I had the first two times I tried it. 2 or 3 failed rolls puts you into a place where you can't recover. You're rolling one dice and now than likely your peeps start dying.
I might just be really unlucky, or not grasped some tactic but it feels as though the game can be hugely swingy based on your first couple of turns.
Posted May 31, 2020, 10:23 PM UTC
I win more often than I lose now. Early on it was rough going but the more I played the more I started to figure out what the game makes important. Two or three bad rolls definitely shouldn’t be enough to lose a game, with the one exception of What’s your demands. If I keep rolling blanks on what’s your demands early the game is pretty rough going.
I feel like it’s not a game of trying to force a strategy, it’s more about leaning into what the game is giving you. Don’t try to keep him on the lowest threat level unless you get some lucky rolls on keep calm cards. (There’s that card that resets the threat level anyway) If you happen to get two hits on small talk, consider playing the rest of your hand face down to just buy a really big card.
Taking entire rounds off to try to power up a huge turn is the key to winning in this game. For example I could play no cards one round, so that the next round I have a bunch of cards to play face down to buy a big conversation points card, then take another round off to load my hand back up with card PLUS my conversation cards to get even more conversations points on the next round to buy the 8 cost card.
Also there are a lot of cards that can come up in the hostage taker deck that help you. If you get lucky enough to draw one lean into that. It’s a short game, sometimes my entire strategy is built around giving into a demand or making use of a card that came up. You can’t win a game unless you know exactly what you’re going to use to get the hostages out and what you’re going to do to take the hostage taker out or surrender. Then you have to strategize how you’re going to pull your plan off given how this game is going. I think it’s thematic that way, different hostage takers respond to things differently and it’s up to you to work out what will work out this time.
It definitely is a high luck game, very swingy. But there’s a lot of variety in decisions and choices. Playing cards face down for points is usually crucial. The luck adds excitement for people who like that sort of thing though. I kinda consider it the slot machine of my solo collections but for more serious gamers. That’s how I’d pitch it.
Yes! It's tough, but sometimes you need to hunker down and face two Red Terror Cards in a row.