Too Much Loot - what did you get sick of?

Discussion :twoc:

We know Delirium had too much loot. Loot pouring down all over you sounds amazing until it is suffocating, and feels like a chore.

What types of loot did you hate getting and Hide, and what types of loot do you not mind being showered in? Of course we have loot filters to hide garbage, but enitre reward types becoming pointless isn't great

Got sick of:

  • Prophecy - I used to kinda like the prophecy system and prophecy rewards. Even by mid-league like the system was short-circuited and I disengaged entirely. I had was more prophecies than I could ever do and they almost never seemed worth triggering except for the big ticket super-rare prophecies.
  • Breachstones - Dropping completed Breachstones with this frequency made breach splinters and breaches in maps hollow. There doesn't seem like any point to running Breachstones except for Pure and Enriched

Never got sick of:

  • Scarabs - I still ran out of my favorite scarabs (Elder, Legion) and bought a few from other players. Even though the over-supply devalued them, scarabs let me customize my map so even if I had infinity I prefer that to scarcity.
  • Fragments - Used 4 items with every map all league. It's not an interesting system but I am glad I did not buy Fragments from other players. The Elder/Shaper fragment drops were still exciting by the end.
  • Fossils - I used more of my own Fossils than before, but still had to buy some from other players. No strong opinion here but never ended up dreading them.

Posted Jun 13, 2020, 6:49 AM UTC

90119
zedarzy•

anything that didnt stack

122
Wickerman3•

the x10 stacks arent even enough. It is a wise marketing technique, whether intentional or not; but it is frustrating having ~100 tabs and not remembering what random tab i stashed a bunch of x10 catalysts/oils/organs/stacked decks. /vent

17
LowerQualitydiscord Kazeshi#7271•

i also have like 100 tabs but for league play sorting this sorta shit isnt too horrible...ish

https://i.imgur.com/QjRiZIZ.jpg

single quad tab holds all the random shit pretty well.

https://i.imgur.com/4Y8ILBX.jpg

catalysts fit in the extra slots and stack horribly so they make sense there. stacked decks also go in the misc space in the currency tab, save up a few hundred and sell or open depending on market prices.

3
Wickerman3•

thx this definitely helped me out a lot with space management and keeping things organized <3

1
SunRiseStudios•

Keep Catalysts, good oils and stacked decks in spare slots of Currency tab. Sounds like it gonna help you a lot. Don't pick up oils below Teal (or even Teal tbh), just get x10 of the lower ones and keep them just in case you want to annoint something.

Like that https://i.imgur.com/ZXHoSMK.png

I didn't purchased Fragment tab until mid-League and couldn't bother to transfer Legion splinters there since then or I just forgot about it idk. But next time there would be azure, crimson and violet oiils instead. Not sure what I gonna put here instead of second stack of Simu splinters. Probably Opalescent Oil - you get plenty of those. But they are good for making Silver oils and sell those instead hmm...

I just do Metamorphs as soon as I get like 20 organs or so.

Given I still didn't bothered to convert Catalysts should probably leave like 40 of less valuable ones just in case and don't pick them up anymore if they gonna stay dirty cheap like in Delirium.

1†
Urthop•

Don't pick up oils below Teal (or even Teal tbh),

you might want to adjust that this league, with the oil conversion craft, being able to transform a stack of Clear Oil into literally any other oil at all seems pretty good.

5
SunRiseStudios•

What was tier of that craft?

Also depends on if there is weighting in place.

1
Easy_Floss•

For me it was more a problem of stashing items.

1
hotakaPAD•

hmm what if quant on maps/gear applied to the number of stacks of currency when it drops, rather than how often currency drops???

1
Valagoorh•

Nothing. If I don't like something, I can change the item filter.

33
frozen777777•

This. I don't see the problem.

16
ManlyPoop•

Making filters isn't fun, that's the problem. Neversinks catch-all filters are great, but not always ideal. Nobody could predict how much garbage came out of Simulacrums, so we had to edit our own filters to remove talismans, all breaches except chayula, most incubators.. then you realize your "Uber strict" filter still shows mid tier essences so you have to go back and do it again.

I wanna play some games, not edit text files and scrape through filter blade.

1†
beepboopvm•

filterblade.xyz is so dynamic that you can hide shit you don't want to see, sync it to your pathofexile.com filter, and have it ingame within a minute.

13
MrFunkyWizard•

I tried to hide all shaper/elder bases under ilvl 86 but it never worked.. Any chance you know if theres something obvious i missed?

0
12345Qwerty543Ascendant•

It takes like 10 minutes to make a custom filter

1
ShilkanniOP•

If you're not changing much, sure. It took me a lot longer to understand and update unique tiering and divination card tiering

1
mtzeee•

My honest opinion is: I really liked loot. I call myself an noobish to average Player but no Veteran even tho I play poe since back then. I dont prepare for League Starts. I dont have a Plan how I can make a mirror in the first Week and in the past Leagues i always struggeled with (you named it) Fragments, scarabs, even alchs and scour for mapping. I always had to buy them from time to time. For fossils I say, I loved it too that there dropped so many fossils since fossil crafting is Gated behind ilvl 85 influenced bases, so you could try your luck after buying an overly over priced ilvl 85 enchanted Helm without having to worry that you have to grind for the fossils now.

All in all: I loved the loot because it gave a noobish Player the chance to actually partake in the thing called "minmaxing" because you actually could afford Good stuff. And if the riches brag about that... If we noobs made currency with that amount of loot, imagine how much currency the pros/riches made with much better knowledge about the game and market knowledge. My farmed 170 exalted this League are peanuts to those who know the game deeply and prepare for getting rich.

28
ShilkanniOP•

I agree, I feel like this is the first league since I started in Betrayal that I "finished" it and got to complete my goals and put final touches on my build. So overall I loved the extra quantity of loot, but certain types of loot became a chore.

4
k1ng0fk1ngz•

Wich is totaly fine. But this isnt a soloplayer game. Loot spam like this pretty much breakes the progression/gear system and economy. It devalues everything.

We are at a point where its not even worth picking up currency anymore.

Its like playing torchlight and turning on cheats. Its crazy...

1†
DonIongschlong•

The progression system should stop being balanced around an uncontrollable economic.

They should reduce the need to trade and introduce easier crafting so that people craft more instead of buying shit.

Hopefully harvest does exactly that

1†
k1ng0fk1ngz•

Again. This isn't supposed to be a single player, get everything by urself game. Even though they helped a lot by introducing benches, div cards and ssf options. This game was/is about getting ur stuff while interacting with other ppl and trading for stuff. That's the core. If you want something like u described, there are tons of other arpgs without the mmo aspect, which are great alternatives. No need to turn this, somewhat unique game, into the same mess.

-3†
[deleted]•

[removed]

1
ZanaikaAre you chicken?•

In my opinion the biggest part of the "massively multiplayer online" thingy is, that there is a plurality of opinions about how the game should evolve, what they want from it, etc.

There isn't only one way to go about stuff, and I am glad GGG is trying things out nowadays instead of clinging to old values and deliberating themselves. The community can be a great guide on how to handle stuff and this thread itself tells about how many people actually enjoy having loot explosions over longer periods of time.

0
just-a-turtle•

Yeah I remember the first time I played delirium I got like 10 uniques from start of act 1 to end of act 2

1
TheSennosenMan•

I never got sick of any particular type of loot. It all has its purpose one way or another, and that purpose has been cleverly implemented into the game like pieces of a puzzle. And that's the issue. I got sick of feeling like I had to pick it all up, and of having to sort the damn stuff in the first place. It became a chore to deal with anything that didn't have a tab associated with it: potentially good rare bases, jewelry to vendor, catalysts, quality gems, the list goes on. And even stuff that does have a tab still needs to be manually walked over to, picked up and stored. Splinters, fragments, fossils, higher currency like chaos, sextants, etc.

The sheer variety of useful things being thrown at me has become daunting. If half of it was all clearly useless, I actually don't think I'd mind as much. At least that stuff can be filtered or ignored, cutting the work down and leaving more time to just play without regret.

I agree with the direction this next league is going: deterministic investment into items we already have rather than showering us with dice. Sure loot explosions are great. But just like confetti, you gotta pick the damn stuff up once you're done.

26
ShilkanniOP•

Agreed, there is a lot of loot at the moment which is very rarely useful, but you might feel like you have to assess or "deal with it" it, ike influenced items, temple items, lab enchant helmets, and veiled items when you still need unlocks.

3
JusepePepperoni•

Incubators. Even when i was picking up only 5 types because other werent worth picking up, I ended up with 3 quad stash tabs full of those incubators and its gonna rot on std now.

18
GeorgeFromManagementInquisitor•

I'll take em all. I love them.

4
ShilkanniOP•

I didn't apply Incubators as often as I should have and I filtered out Perandus & Talisman. Whenever I have a 'backlog' of incubators they don't feel as exciting.

2
Bracer87•

I always applied as soon as got them. I guess I just am not playing efficiently enough to experience the problem you are talking about haha

2
xxDamnationxx•

I only got vast incubators from running simulacrum. Very, very rarely did legion rewards show up in maps. Did you only run sims?

1
JusepePepperoni•

Around 250-300ish simus, didnt count them after 200. So yeah, if I didnt run lot of these I would have much less of them, but even by running only maps I was getting more than I could use.

1
ShilkanniOP•

Wow that's a bunch! Did you buy them or does that mean you collected 75000+ splinters?

1
ShilkanniOP•

Wow that's a bunch! Did you buy them or does that mean you collected 75000+ splinters?

1
JusepePepperoni•

Ye, was running only malformation/lair/tropical islands, which on avg gets you like 50 splinters per map. Also the lockdown really helped, because I had so much time to play that getting 7-9k splinters per day was very achievable.

2
[deleted]•

[deleted]

-3
Heinarc•

What I got sick off, and eventually hid 100% in loot filter :

  • Talismans, perandus coins. IMO, this content should be 100% removed from future leagues, it is completely outdated
  • Incubators. What is the point again? Just loot corresponding rewards straight from legion mobs now that the content is core. Remove it from delirium reward types.
  • Rares, including jewels and jewellery. Good rares are just too uncommon. Either drop them identified (allowing some kind of loot filter to only show stuff with potential) or drastically reduce loot rates while making high tier rolls more common on drops.
  • Essences, too many useless tiers. Hid everything but shrieking and deafening.
  • Low level uniques, div cards, influenced bases - what is the point of dropping them in ilvl80+ zones, again?

Past league content which should IMO have their rewards improved :

  • Delve. I don't think a +50-100% drop rate on fossils in depths 100-300 would break the game, and would make azurite mine a bit more interesting to run outside specialized deep delving and SSF.
  • Essences. Make it 3 tiers (ilvl20, 50, 80) with 1deafening guaranteed on essence packs in T14+. Certainly woulndt break the game compared to the other crafting options.
  • Abyss. Can not compete anymore with abyss rewards from delirium. Loot from Abyssal Troves should be vastly buffed (Add valuable gems in them?), and maybe add a possibility of influence on Stygian dropping from Abyssal Depths. Influenced mods on Abyss jewels could be interesting as well.
  • Incursion. Incursion rares are interesting, especially in SSF, but too uncommon to make running the league content worth it - apart double corruption & buffing delirium mob count. I'd suggest to massively reduce droprates in the temple, but only drop items with incursion mods.
  • Breaches. Only ran them to increase delirium rewards, which is an issue. Clasped hands should have a low chance to drop a full breachstone, as delirium does.
14
StenfiskarN•

Incubators being "just a normal loot drop" (paraphrasing) is just straight up wrong. You have a bottleneck in how many incubators you can equip at a time. Getting all the loot of incubators straight up at the inital drop would make farming Legion better, since you wouldn't have to care about the bottleneck anymore.

Edit: i still don't really enjoy Incubators, just want this assumption to die out. My argument against them is that they're simply not very fun to deal with, but I don't hate them.

6
IDislikeLoveSongs•

I feel like breechstones would really benefit from a 3:1 upgrade recipe. It That Fled would still be a nice convenience to skip collecting 9 Chayulas to get to pure tier, but we'd still be able to get lower level and enriched stones worth using.

1
Tennessee79•

I didn't get sick of the loot, at all.

13
SunRiseStudios•

Prophecies (and fragments) should stack. /period

I had was more prophecies than I could ever do and they almost never seemed worth triggering except for the big ticket super-rare prophecies.

You need better filtering - you can filter them precisely just like div. cards. You shouldn't pick up useless prophecies and if you you pick up good ones and sell or use them you will get rid of them quickly.

Breachstones - Dropping completed Breachstones with this frequency made breach splinters and breaches in maps hollow. There doesn't seem like any point to running Breachstones except for Pure and Enriched

Imagine some people picking up splinters one by one when completed Breachstones worth 1-2c...It's just painful to think about.

Breachstones drop so often I couldn't spend all of them before levelling characters past threshold level when it's almoust pointless for EXP compared to other activities.

I am glad we got tons of Scarabs. It was super fun while it lasted! And this time easy to buy in bulk, because people have al ot of them.

12
welpxDGuardian•

No no, see, you pick up breachstone splinters so you can upconvert them into scroll fragments, and then sell the wisdom scrolls.

2
Stepssc2Deadeye•

Talismans. Perandus coins. Most divination cards. 60% of unique items. If unique items don't have a purpose they can be removed. Leveling uniques are fine as they still have a purpose, but random combinations of stats are just worse rare items. It's a bunch of filler bullshit that is unrewarding for 99% of the people. And all league mechanic rewards that go along with it.

Also stop giving rewards out for leagues that are not related to each other. There should be an incentive to do specific league content to get the rewards it holds.

11
Terrible_With_Puns•

Sitting at 50k perandus coins in SSF and cadiro never offered me anything more than like 2k worth

2
ShilkanniOP•

If Cadiro isn't just taken out his uniques offered could probably use an economy rebalance. Many of his offers are now routinely 1c rares that he is asking 1k+ for.

2
pixels4pixels•

During this league something clicked in my head and I got sick of everything. I was at 38 challenges after the first month and suddenly overnight just lost the interest in the game. Havnt launched it ever since.. Very strange. Was kinda hooked on it and had like 2k hours in 1 year. Might it be that I overdosed on loot?

10
crunchybiscuit•

From the neuroscience side of things, that's pretty much exactly what likely happened. In the ARPG setup, loot is typically the reward that triggers the dopamine system (to some extent completing a challenging encounter, but that's a whole separate issue). When loot is semi-rare, finding something nice gives a little drip of dopamine, and chasing those drips is the addiction cycle.

In the case of Delirium, the combination of the mechanic encouraging the fastest possible play style along with frequent extremely valuable loot explosions means that we were saturated with drips and as such they gave us less and less dopamine reward (tolerance). With substances of abuse this would typically lead to an increase in dosage to recapture the reward. In the case of ARPGs this would be replaced by increasing clear speed/loot drop rates... but we're at the limit of both of those things in Delirium. Either knowingly or not, GGG has been fueling the addiction cycle by increasing drops over the years, and we're now at the saturation point.

But hey, at least detoxing from PoE shouldn't be as hard as detoxing from cocaine! And coming back after a break (probably at least a week or two, I'm not too familiar with dopamine receptor turnover rates) will allow it to seem rewarding again.

7
PingouinMalin•

Or maybe 2k hours in on year is a bit much and his mind told him "by the way there are other things to do" ?

3
Quirkyrobot•

Perhaps, but it really depends on the person. Many people play DOTA like that. I don't have much attention span for individual video games besides PoE.

1
PingouinMalin•

It's not a criticism. Heck I play this game a lot too. But this is 5.5 hours a day every day. Close to a full time job.

2
crunchybiscuit•

Sure you can look at it that way, but basic neuroscience tells us otherwise.

1
Quirkyrobot•

Definitely, and maybe Harvest has the potential for bigger, yet less frequent dopamine hits with rewarding dope crafting mechanics.

2
lauranthalasa•

I had to repeatedly edit my filter to remain sane on simulacrum, and that’s with a ‘stash all’ piece of work I wrote myself to boot.

6
ShilkanniOP•

Yeah definitely made more loot filter changes this league than ever before.

1
Wallofcomplaints•

It wasn't the type that was the problem for me, but the volume of all the different low/no stack items. The consistent multi-league drops all in one place made interacting with the actual league mechanics redundant. It also really highlighted how tedious stash management can get with so many legacy mechanics you have to sort through.

You could run a stricter filter to try and hide it, but it's really sweeping the loot problem under the rug. You shouldn't want to hide nearly every drop just so you don't have to deal with it.

6
Kotek81Juggernaut•

There doesn't seem like any point to running Breachstones except for Pure and Enriched

Depends if you level multiple characters. 'Poorer' breachstones are a great way to fill that 70-85 level gap.

5
shazarakkNerf Cyclone•

I got from level 65 to 85 in like 15 breach stones. The XP from. Then is honestly stupid.

2
ShilkanniOP•

Good point, I did only play 2 characters

Surely most players got more breachstones than they could possibly use, or Tul/Xoph/Esh would be more than 1C?

2
Kotek81Juggernaut•

Oh yeah, I was drowning in stones, even tho I still used quite a few.

2
trunks111Shadow:carbonphry_shadow:•

The megaloot + quarantine allowed me to save up for my first ever headhunter and 25ex to build around it. I really only got sick of prophecies and talismans but I just adjusted my loot filter and was fine

3
Bracer87•

Nice man! It's still a goal of mine to get a headhunter. Maybe in Harvest!

2

Rares. Even most influenced ones.

3
ShilkanniOP•

I filtered all rares out pretty early except for 'special ilvl:84+' like Steel Ring, but unfortunately was picking up influenced rares and identifying them right up to the end.

1

I like that OP went for a more differentiated approach to the loot topic. PoE has some issues about the pick up mechanics and the loot drop rate. But Delirium was one of those rare events that even did drop meaningful loot.

I would make me sad if this will remain an outlier in terms of league design. I love the wealth you were able to achieve when sinking your teeth into the game. That is the very definition of ARPGs and other loot based games.

And we went through a plethora of suggestions on this sub from loot pets to auto pick up of similar items. We will see which way GGG will take. It needs to be adressed. But PoE is in general super stingy with drops outside of Delirium.

TLDR: loot is the name of the game, pls keep it that way but change the pick up mechanics

3
load231•

TALISMANS

3
ShilkanniOP•

I regret every single Talisman I picked up or even hovered over.

3
wobbinnn•

Loot has become more and more meaningless over the last 5 leagues, I wish they would let the certain mechanics keep their own identity, you get more breachstones/splinters from delirium than you actually get from doing breaches, same goes with fossils, catalysts, blight maps and more.

no loot feels like it has much weight anymore other than the super-rare drops.

3
darthminx•

100% agree. I wonder if the bleed-through is because of SSF, esp since a lot of streamers play that mode. In trade league, having to delve to get fossils isn't a problem because you can expect that people who like to delve will supply the market. One can imagine a streamer playing SSF complaining about not being able to do X because he or she didn't engage with/find the prerequisites, and that influencing viewers about how fair/fun a league is. May be a straw man, but plausible to me.

2
CoolDEpot•

It hurt directly into my soul that i had to filter away alchemies and fuses.
Theres something deeply wrong about that imo.

Got sick of:
Fragments
Talismans
Essences
Breach stuff
Im sick of veiled items in general they suck balls
Maps are so abundant and redundant that we should just be able to select the area we want to go in directly from the atlas at this point .

Never got sick of:
Prophecies
Fossils (But if they gonan drop fossils then they should also drop resonators imo)
Scarabs
Jewelry

3
k1ng0fk1ngz•

Its not even the shore situation or it being annoying or something. Its the sheer fact that is a aprg and should have a proper gear spiral and progressing system.

The amount of loot we get lately totaly devalues pretty much everything in the game. Just look at how cheap even some of the highend stuff has gotten.

Currency/Items/Gems all is losing value. If this was a soloplayer game, I wouldnt care much. But is supposed to be a MMO with a working economy.

First we get the insane powercreep for our characters/Skills and now they do the same to loot.

If I wanted this kind of game, I could just go play D3. Realy dont like how they slowly stray furhter away from the core this game once was.

2
PingouinMalin•

Well, I sure have more fun playing now than during old leagues like torment or warbands. Loot is fun.

And I still cannot afford the high-end stuff, so maybe you're just in the 1% richest.

3
k1ng0fk1ngz•

Not really having less or more fun than back then. And def not one of the 1% currency farmers. Loot definitely is fun, especially in a game like this. But we r reaching a point of diminishing returns. We r at a point were even picking up currency isnt worth it anymore. We had leagues like breach, with slot of loot/exp. Wich was really cool and completely fine. Its just getting a little bit too much lately imo.

1
PingouinMalin•

But not everybody plays the way you do. Zoom zoom picking two things per map.

2
Johnny_The_Room•

PoE as MMO. That is funny.

1†
Habrand-85•

It’s funny that some do not know the meaning of the abbreviation MMO

-1
ShitShowHernandez•

I wouldn’t call Poe “massively” multiplayer, maybe in towns but not otherwise.

Even in WoW you get like 30 man raids, Poe is limited to 6...

2
The_MatchlessUnannounced•

Oh the irony.

1