Brann (the hero) , rafaam curve and murlocs
Since the patch , i ve had the chance to test a new curve forcing murlocs at 7k MMR.
This curve is the same as Rafaam, eudora and flurgle (shootout to MERPS who inspired me with his flurgle video).
On 3,4 and 5 gold you stay on tavern tier 1 and get every murlocs you can.
On 6 and 7 gold , you tier up to tavern 2 and 3.
And from that point, you either stay on tavern 3 for 2 or 3 turns , or you tier up to 4 on 9 gold.
This could be seen as normal, except i ve got first place on 5 different occasions using this same curve playing the new brann.
Unlike flurgle who has a very hard time to push to tavern 5 where he starts taking off, brann will almost always give you a tripple by turn 3 or 4 because 2 of the tier 1 battlecry minions are murlocs.
On 7 and 8 gold , you could get luck and get a double buff to your murlocs (either aoe +1+1 or aoe +2hp) , effectively putting you at a very good position to push tier 5.
I almost always spend 0 turns on tavern 4 because it offers no benefit to murlocs , and i will only consider staying longer if i m facing a scary pirates build or if my HP is bellow 25.
Using brann hero power on tier 5 will almost always give you 2 beneficial minions for you.
I might just have gotten lucky , but even as an avid murloc player , i think this curve using brann could end up being too problematic.
If anyone did try something similar , it would be nice to have some feedback.
Posted Jul 15, 2020, 7:33 PM UTC
I have had success playing the raffaam curve on just about every hero. The game is too fast to just turn 2 level/turn 5 level without looking for opportunities to level slower.