Lexeklock

u/Lexeklock


r/BobsTavern•

Previous to the patch , we all knew how broken the fish quest was for murlocs , it gave you access to one of the harder pieces aka magicfin and you could use the extra tempo scaling up or surviving.

Currently , having a permanent double deathrattle in undead lobbies feels extreemly unfair , because every single token generating minion will now get 60 to 100% full value even without titus rivendare.

Currently it is by far the most impactful quest reward you can get as undead since you no longer have to use the extra board slot for titus, and instead use it for more tokens / scaling / tech.

If not an outright ban, it should be made much harder to complete in undead lobbies.

So far, of the

011

r/BobsTavern•

So hear me out, with undead lobbies becoming a race to T4 to see who can grab the most Carapace raizer and Friendly geist , it has given rise to mechs to shine once again.

Forget T6 , forget T5 ( outside of baron unless you get a double DR quest, then you dont even need to leave T4) , once you get your 1-2 Carapaces spells to a respectable attack level ( usually 10-15 is enough to deal with most non dragon boards / non high roll pirates ) , the main play is to then pivot into mechs in preparation for the long mirror games that awaits you in your fight for top 4.

As we all know, with all top 4 spots being undead players , the way you beat other undeads is simply by having more tokens.

Ente

9324


r/BobsTavern•

So i get spacefarer as Marin the manager , i have Ripsnarl captain on board alongside 2 other pirates. I do my turn , my pirates get more attack during combat and spacefarer gets more HP....during combat.

During shop next turn , my spacefarer is back to being a 3/6.

Is this a nerf or just some bug ?

022

r/BobsTavern•

Lets get back to the era of Gentle Megasaur Murlocs. Back then we had up to 7 divine shield poison murlocs for an effective 14 potential minions / threats. With some tinkering with baron and selfless, you could push that to 15 or a bit over 16 if we count Baron and the 1/1 plants as an extra minion.

Fast forward a bit and we had the Holy meckrel taunt for an infinite divine shield poison minion that pushed the effective threats number to above 20 , or if you're lucky with the ping pong, could see 2 of those solo entire boards of deathrattles.

We're today nowhere near the Holy Meckrel era of needing to deal with 20 or more effective minions on the board, but we're very close to that. Let me

46

r/hearthstone•

Currently, almost 50% ( if not close to 2/3 games ) of all Battlegrounds games bellow 6000 MMR have an instant leaver.

People would glance at their hero choice, see what they get and quit the game before turn 1. This wouldnt be a problem if not for a very crucial element : the damage cap gets removed as soon as the 1st player dies or leaves , which creates a big problem :

a lot of heroes stop working due to the removal of the damage cap.

now i know that Blizzard needs to make money by selling the 4 hero choices, but having a very important aspect of the game be this easy to disregard because people wouldnt play the game is very unfun.

i dont care if they make the 4 hero choices availab

02

r/unpopularopinion•

It seems so simple yet so many people are flabbergasted when you ask them : Well, do you love your life partner ?

We just jump from describing our partners as "Hot /Attractive " to "good" , we seldom take the time to ask ourselves if we're not marrying someone because we see ourselves as "Partners in crime" or "Us VS the world" and instead just get married to someone who will solve our problems , be it to not be alone , to have kids or just for financial gains.

09

r/hearthstone•

With Blizzard finally giving us Diamond cards that look amazing, i would like to pay tribute to an "Fullas Games" , an OG channel that not only took the idea of Diamond cards back when that craze hit reddit, but made them into reality with some of the best cards animations there is.

I wish he would have continued his outstanding work, alas we have only his work to remember his greatness.

04

r/unpopularopinion•

No safe spaces, no politically biased moderation, just ideas being judged by their merits.

I dont know how representative the user base in 4chan is since i never used the website, however the concept of having your ideas judged in a back and forth from multiple points of view is a lot more fair than having the echo chambers model of reddit where any opinion that breaks the mold of a subreddit gets met with harsh reaction and even bans.

1015

r/hearthstone•

Dear players , friends , spectators and most importantly , dear team 5 .

Today , a very dangerous threshold has been passed , a scary precedent has been set and a card that should have never seen the light of day has been created.

In standard , the card acts as a 1 card win condition against some decks that were technically favoured against priest : quest warlock , demon hunter and highlander hunter.

Against quest warlock , you just play their discounted cards alongside their damage spells = no more win condition .

Against demon hunter , you either take their early game minions , or you force them to skip a turn by giving them unplayable cards. Priest usually wins this matchup by survivi

07

r/BobsTavern•

Since the patch , i ve had the chance to test a new curve forcing murlocs at 7k MMR.

This curve is the same as Rafaam, eudora and flurgle (shootout to MERPS who inspired me with his flurgle video).

On 3,4 and 5 gold you stay on tavern tier 1 and get every murlocs you can.

On 6 and 7 gold , you tier up to tavern 2 and 3.

And from that point, you either stay on tavern 3 for 2 or 3 turns , or you tier up to 4 on 9 gold.

This could be seen as normal, except i ve got first place on 5 different occasions using this same curve playing the new brann.

Unlike flurgle who has a very hard time to push to tavern 5 where he starts taking off, brann will almost always give you a tripple by turn 3 or

22

r/BobsTavern•

We all feel the increased in damage taken as well as game speed.

The mid game is almost non existent and the rush to higher tavern tiers is now considered not only normal, but is expected if you want to stand any chance at the game.

Most of this is a result of power creeping the new heroes compared to the old ones.

Back in the OG days, AFK was considered OP, nefarian was an S tier and curator was a lot better than it is now.

The new heroes get more gold value so to speak from their hero power than the old ones , but that is not the only reason.

The snowball effect of the early game mean you win more, are more healthy, can play more greedy for tripples and tier up without risk of dying.

04

r/BobsTavern•

So i was fooling around in the tutorial and found a crucial bug.

When Bob asks you to upgrade the tavern from tier 2 to tier 3 , you can instead buy minions. At that time, the upgrade costs 6 gold and you only have 7 gold.

If you buy ANY minion, you can not use buffs, you can not sell minions and you get stuck with the sign asking you to upgrade the tavern.

It could be very confusing for the very new players who would either accidentally buy minions, or decide to not follow orders.

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