Warrior Rogue and Mage Alternate armor system
So looking over WR&M and I was thinking i would like to use the alternative armor system where armor absorbs damage and not make you harder to hit. The problem is that someone in full plate and shield is virtually impossible to damage. Now this is not entirely true there are the dice explosions for damage, but with 9 AP that leaves only 3 weapons that can actually damage a character with natural rolls.
I was thinking along the lines of either making armor a variable damage resistance. Or changing the armor system so that different weapons do different damages and in turn armor is less or more effective against a different damage type.
So I was wondering does anyone have alternative armor systems from other games that might work with something like this?
Posted Jun 28, 2011, 1:51 AM UTC
The problem is that while armor absorbs some damage, it should be mostly converting lethal (kills you) damage into non-lethal damage (incapacitates you).
Beat on a guy in full plate long enough and he either tires to where you can start doing actual lethal damage due to his weakening defense, or if it gets bad enough he becomes available for a coup-de-grace by sheer exhaustion.