Eviledy
u/Eviledy
First the question - why is the general consensus to deck so many lands, 24+? I haven't played magic since the revised days, back then anything more than 20 lands and I was looking for other mana sources or cutting down the amount of cards that required huge mana investments. In most of my Arena matches I am either drowning in lands or can't find the one type I need rarely do I get a mulligan with no land in hand. Curious what others think, and if is possible to run a 20 land deck effectively. I have done this with mono green running elves etc seems to work ok.
I'm having a complete mental block..or I am just lazy. Is there a preferably free resource for Fantasy Societies just a list is fine. Any help would be great thanks.
Here are some. Nomadic, Feudal, Matriarch, Monarchy, Democratic Oligarchy ruled by a class of ( Merchants, Thieves, Priests, Celebrity, Philosophers, Farmers) Flippism (all decisions are made by an official called a flipper, they flip a coin to make all major decisions). Theocracy based on the worship or study of (Chaos, Light, Darkness, Earth, Water, Air, Fire)
So I have been trying to get some time to work on playing a session of Dawn of Worlds. Essentially if you do not know it is a collaborative world building "Game". My goals that I stated to my players was to create a fantasy game world that we all had a part in building with a continent filled with, people and history that we create together.
My players were taking forever to create anything. After several hours of this I asked why and the answer I got was " I am trying to find the best strategy".
I felt like banging my head into the table. It felt like someone was asking me who is winning when I play an RPG. And even after I explained there is no winning, it is not that kind of game.
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So looking over WR&M and I was thinking i would like to use the alternative armor system where armor absorbs damage and not make you harder to hit. The problem is that someone in full plate and shield is virtually impossible to damage. Now this is not entirely true there are the dice explosions for damage, but with 9 AP that leaves only 3 weapons that can actually damage a character with natural rolls.
I was thinking along the lines of either making armor a variable damage resistance. Or changing the armor system so that different weapons do different damages and in turn armor is less or more effective against a different damage type.
So I was wondering does anyone have alternative a
So I am planning on playing a Cyberpunk game with my wife and oldest son. They have already created characters with backgrounds, skills, and chosen there equipment. I have created the game world they have been born into and the gritty underworld that is there lives.
What I have not done is chosen a game system. I have played AD&D, GURPS, and Runequest. But my two new players are new to role playing games. I was going to pick something, but wanted to avoid the mechanics heavy GURPS as this would take just far too much away from the story, and thought of using something like Fate but I have not actually played Fate just read all the materials.
My plan now is to essentially use a modifie
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