Brudvaak is the best boss in the game

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Just wanted to leave a message in case any devs are looking. I love the game but have always felt the bosses were one of the weaker parts of the game. Ixall and Iskal Queen were both decent, but Brudvaak really steps it up I think. I hope if you make a similar game in the future, this is the boss you use as a basis for the designs - no respawning adds, no cheap moves that you have to die to in order to learn how to dodge them, multiple reasonable threats to keep the fight from being too easy, great animations that telegraph different attacks with just enough time to respond effectively, and a wide variety of different moves and phases.

I've died about 10 times so far (on Apoc) and for the first time, I haven't once thought that I died because of something stupid.

Although if I could change one tiny thing, I would add some more i-frames when Brudvaak knocks you down so you don't get 1-shot by the warg while you're stunlocked and can't move :)

Posted Aug 22, 2020, 10:28 PM UTC

78
SuperSemesterer•

My only complaint was that after the Warg died it was waaaaaay too easy. I was expecting like some crazy melee master but he just waddled around, threw out a few slow shots with poor aim and grappled across the arena nowhere near me.

Felt like the shield rat should’ve been the world boss.

6
Mudtoothsays•

I'd argue that adds arn't a direct issue

yes, some bosses have terrible add usage (gore-fist, scald and seer, the thrall, storm-caller, brabus, onslaught and the forgettable zombie bunch, singe's lone burning root)

but other bosses like claviger, the warden, the unclean one, all actually DO something with their adds to spice up the encounter. No, I'm not using the lame excuse of "players need ammo" because bosses like riphide and Ixillus provide it despite being addless. But many fights are a lot more fun when you can't just focus on one guy all the time (or two in some cases)

4
Jberry0410•

Gorefist adds are easy, they only come out when he grows spikes.

1
Mudtoothsays•

yes, but that still doesn't help when the big guy staggers you when your trying to line up your shots, and then the other three drop behind you and explode at once

3
Threedo9:Xbox:•

He's very well designed...unless he spawns with the skull cracker modifier where he can take you from full heath to dead off 1 hit by stun locking you.

Please fix that GG

4

He is a world boss, im pretty sure world bosses dont make use of the modifiers

3
Threedo9:Xbox:•

Oh shit, I confused him with the shield warden. My bad, with all the bosses being new and aggressively Norse, I don't have the names memorized yet.

3
finnful•

I mean, his entire chest is a weak point which takes me out of it a bit. He’s also pretty easy, regardless of which one you kill first.

Also he’s lacking in truly original design. It’s an Ornstein and Smough fight, down to the cutscenes where they go over to each other’s bodies and absorb their power or whatever

0