lapislosh

u/lapislosh


r/unrealengine•

Rider will properly show me any UFUNCTION usages in my BPs, and it will show me any modifications to default UPROPERTY values in BPs, but if I show usages of BlueprintReadOnly UPROPERTYs it won't list the BPs that have nodes that reference the property.

I'm hoping someone can verify that this is just something Rider is lacking and not that something on my machine is broken.

31

r/AmazonPrimeVideo•

Today I was watching a movie that I rented for $6 and about 2 seconds into the credits, an advertisement started playing. This was specifically an ad (with a 40 second timer in the corner), not autoplay or suggested videos. However, the credits are part of the movie that I rented and therefore there was an advertisement during the movie. I'm aware of the ads with prime membership, but since this was rented it shouldn't fall into that bucket.

Is there some hidden terms somewhere that says they'll place ads in paid-for content? I would not have purchased the video from Amazon knowing that this was a possibility, but there was no indication anywhere that I saw that would have told me this.

115

r/unrealengine•

I'm testing out CommonBoundActionBar from CommonUI, which works 90% great but has one issue that is making it unusable for me, and I can't tell if I'm doing something wrong or not.

Activatable widgets have an IsBackHandler checkbox that registers the Back action to them, and then automatically displays itself as a button in the CommonBoundActionBar. This works great. The problem starts when I open a second (child) activatable widget that also has a Back handler. There's two possible ways I seem to be able to set this up:

  1. I leave "Ignore Duplicate Actions" checked, and it gives me the first added back action, meaning NOT the one that input will be routed to. This means if you click on
30

r/learnjavascript•

I'm having a bit of trouble with Maps in particular (although this would really affect any object type) where I have some code roughly like the following:

interface IntA {
    Map<string, IntB> aMap;
}
interface IntB {
    Map<string, string> bMap;
}

I'm using the same interfaces on both my client and server code, and I'd like to replicate data from the server to the client and keep them in sync.

I'm using JSON.Stringify to send my object across a websocket and JSON.Parse to recreate it on the client. The problem is that the stringified version of the data doesn't retain any knowledge that a variable was specifically a Map, and instead just creates them

11

r/HumankindTheGame•

Every time the diplomacy, civics, etc. window opens the game zooms out to max, meaning when I close the window I have to scroll a whole bunch of times to get back to where I was. Normally when I open the window I'm already focused on the next unit/area I want to interact with, so it's a huge pain to just have to scroll back in to the area I was already at.

I haven't seen anyone else complain about this for some reason so I'm wondering if I'm not doing something the correct way, since it is super annoying for me.

21

r/remnantgame•

Just wanted to leave a message in case any devs are looking. I love the game but have always felt the bosses were one of the weaker parts of the game. Ixall and Iskal Queen were both decent, but Brudvaak really steps it up I think. I hope if you make a similar game in the future, this is the boss you use as a basis for the designs - no respawning adds, no cheap moves that you have to die to in order to learn how to dodge them, multiple reasonable threats to keep the fight from being too easy, great animations that telegraph different attacks with just enough time to respond effectively, and a wide variety of different moves and phases.

I've died about 10 times so far (on Apoc) and for the f

78

r/gamedev•

Background

Over approximately the last 18 months I've gone through a large number of interviews, and I thought I'd share some of what I learned along the way. A brief background of my skillset to set the tone:

  • I've been programming professionally, with a bachelors degree in CS, for about 9 years. Most of my experience has been doing application development in an industry a similar to games.
  • I'm a strong C++ programmer with little experience in other languages besides occasional Python.
  • Over the last few years I've been working on hobby game projects in my spare time, although nothing beyond a prototype was ever released.
  • Most of the positions I applied to were mid-level tools dev
523139

r/INAT•

My relevant background:

  • 6+ years of professional C++ tools development
  • 2+ years of hobbyist UE4 development (one 6-month solo cRPG prototype, one 12-month survival horror team project, plus misc. stuff)
  • I'm mostly familiar with UE4 but I'm sure I could pick up any other framework (although it wouldn't be wise to be the sole programmer without knowing the technology properly).
  • I'm willing to work for rev-share if I really like the project idea (see What I'm Looking For below).
  • I have about 20 hours a week to put into a project, mostly in the evenings/late night of PST.

What I'm looking for:

  • A small-medium team of at least intermediate experience, with at least one or two artist
82

r/learnprogramming•

I'm trying to learn more about C# right now and I was wondering if anyone knew of any fairly comprehensive resources that covered topics that are (effectively) specific to C#. For example, topics like 'yield' or partial classes. I know that each of those topics have plenty of documentation on them, but I only know that they exist from coincidentally seeing them somewhere.

I'm not looking for examples of what the C# equivalent is of C++ concepts, which is what almost all of the resources out there seem to be.

11

r/gamedev•

Let's say, hypothetically, I'm working on a game set in 16th century Europe, and I'm looking to have specific questions about the era answered about topics that general research may not be able to uncover.

Has anyone tried finding and reaching out to subject matter experts for a case like this? Is posting on r/AskHistorians and hoping the best way, or just browsing a bunch of university faculty trying to find a History professor who teaches this stuff? And then, are people usually open to just answering a list of 5-10 questions over e-mail or would there be some kind of payment involved here? Anyone ever tried to do anything like this before? I guess the process would be similar if you nee

57


r/unrealengine•

I'm making public all project files/source code for a demo/prototype I released last November. You can skim through a video showcasing it here:

https://www.youtube.com/watch?v=6fZ1SYKQmCQ

Here is the repository:

https://gitlab.com/hapro/nns

Feel free to contact me for any questons about it programming-related. Some of it I'm happy with, some of it not so much. A lot of it was written as I was learning Unreal (this was my first project) so there are likely better ways to do a lot of things, but it's relatively bug-free and hits a lot of different features.

30

r/roguelikes•

Question for anyone who happens to have played Omega. I was trying it out recently and it seems pretty cool but I hit a snag earlier that might kill my desire to keep playing.

I was level 7 (with 18+ stats) and stepped on an infinite abyss portal or something. The first one, it dropped me 4 floors and did half my health, which wasn't too bad. The second one, it dropped me in the countryside and I died instantly from full health (70). Is there some way to avoid this or are you always prone to instant death with no defense in this game?

34

r/Nioh•

I respecced and accidentally forgot to get my onmyo mystic art, and I don't really want to waste time and respec again. I got 2 points from subquests in regions 2 and 3 but that's it for quest rewards that I see. I think the training missions might have some but I forget what missions I have to do to unlock them. I'm also know there are a few amrita bodies you can loot which have them, though I have no idea where specific ones are. I also only have the first 3 regions unlocked so far.

Anyone have ideas for the best way to get the last 3 points?

11