Innistrad Vampires and Werewolves, and color balance?
I'm trying to figure out how they can logically make such Vampire and Werewolf centric sets as to be set-defining tribes, and still provide environments that are reasonably balanced across all five colors (as they've aimed to do since... Torment?) ... when most notably Blue has been historically indifferent to those tribes. Are they going to lore some plane changing event that redefines the tribes so as to introduce blue-lineage Werewolves and Vampires? Or will Blue just be kinda stuffed into supporting roles and support while really being left out of the 'main story'?
I'm wondering a little bit about color balance in Strixhaven for similar reasons. Sure, every color has wizards. But if someone asks "What color do you most readily associate with wizards" I think the most common answer is Blue.
How do you think Wizards will approach these sets with clear focus on established not-balanced tribes (Werewolves, Vampires, Wizards)?
Posted Sep 1, 2020, 7:06 PM UTC
innistrad's monsters are defined by their contrast to humans. i assume we'll see werewolves in red/green, vampires in red/black and humans in white/blue. i don't think wotc will ever do a torment color imbalance again.
the wizard college will just have five schools, one for each color. it's harry potter.