r/SF4•
APock

The single most important advice for new (or old) SF players.

I've noticed that with the release of AE on the PC (where I play, but probably similar on consoles) a generous amount of dp mashers, 2-jab throwers, jump back fireball, jump forward roundhouse (etc) players have returned.

If you are like me, and/or play a character with no good wakeup reversals (thing balrog, gief etc) you probably rage a lot, screaming around at these assholes for not knowing how to play the game and still winning with bullshit tactics (specially in laggy environments).

For you people, here is my single most important piece of advice I can give you:

  • Take a long deep breath at the start and in between rounds.

Seriously, I have never been so effective in my gameplay before I started doing this. Rage + adrenaline ruin everything in this game, you will drop combos, you will miss the ultra timing, you will eat mashed dp's in the face because you will forget to block, you will not react in time to tech that throw after the 2 jabs.

If you remain calm, it's amazing how predictable your opponent gets, and how much better you will be able to link your combos. Suddenly you will be aware that you just knocked your opponent down, he will mash that reversal dp, so instead of jumping in or walking forward to get him on his wakeup, you will stay just slightly outside of throw range, he will mash that dp (because you are still close..) and you will punish that weakling like the boss you are.

Seriously, try it.

Posted Jul 10, 2011, 1:53 PM UTC

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[deleted]•

[deleted]

13
xpsg•

Can't upvote this enough. That's my biggest fault when I am learning Street Fighter. A random guy online made this same comment and it changed my game profoundly.

1
cs_manXBL: doctorofspin•

a generous amount of dp mashers, 2-jab throwers, jump back fireball, jump forward roundhouse (etc)

I see you have played my Ken (new)

4
JudoTrip•

Welcome, but this is every new Ken.

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[deleted]•

[deleted]

1
duvel•

Actually I think it is very much self-control that makes you a better fighting game player, much like it makes you a better fighter. I've realized this as I have to deal with bi-polar disorder, and either extreme (mania or depression) is not good for my skill.

2
AhoyThereSailor•

If I'm just playing a session on my own, I'll do the exact same things before the start of a game or round, put some music on my headphones (It's been a run through of Bjork's "Vespertine" album recently) and play the game with a clear mind. Works incredibly well. Everything just seems to slow down and move at my pace when I'm in that little playing cocoon. Very serene.

2
xenetic•

Just do what I do. Walk up and block. Most noobs cant resist not doing anything an throw out very punishable DPs or low sweeps

It feels good to be able to win again because after awhile I stopped playing fighting games in general and would get stomped if I tried to play again

2
ZaszXBL: ZaszZz•

I can't recommend that against good players. Blocking doesn't do any damage.

1
xenetic•

Of course simply blocking won't work against people who have more advance skills. If people play better I step it up to using pokes range and playing the footsie game

1
NoobAtLife[US West - Steam] srkicilby•

I actually take a different, almost polar opposite route, mainly the Ricky Ortiz route between rounds.

Hit a lot of buttons in between rounds and keep your mind active.

If I just calm down, I will just play the game without any thought. Then I won't adjust. Taking a deep breath might help if you're relying on instincts alone, but you'll need to come up with a gameplan later on.

You lose a round? Stay salty, but stay composed. Rage + Adrenaline can be good if you know how to control it. It's like playing rugby or football, you will do better when you are emotionally involved and have blood pumping through your veins and can read defenses or body movements better, it's just a matter of keeping and developing your fundamentals extremely solid.

I play and think better when I'm mad salty.

2
[deleted]•

That's exactly what I do

Sometimes if I lose a round badly I quit playing altogether cause I know I'll be too enraged to win any of the the games I play

1
atomicbuster•

I think if you watch excellent adventures you'd know that this is called. Cracking. It's when you get salty and stop playing strategically. You can do all of that, or you can just remind yourself to not crack during a game.

1
ZaszXBL: ZaszZz•

Rage + adrenaline ruin everything in this game

If video games cause you to rage, maybe you should take up knitting or something. Video games are supposed to be fun.

screaming around at these assholes for not knowing how to play the game

WTF is this all about. So because they are extremely predictable (and therefore very easy to beat, right?), they are assholes? Would you care to explain why less skilled players deserve that moniker?

Take a long deep breath at the start and in between rounds.

Well, breathing is something that comes naturally to me, so my advice to new players is to fully understand all of your characters moves. This includes both normals (ranges/startup speed) and specials (how punishable they are, which can be thrown or go through projectiles, etc).

-1
APockOPGFWL: APock PT09•

If video games cause you to rage, maybe you should take up knitting or something. Video games are supposed to be fun.

I was obviously exaggerating a bit to explain my point. Would salty + adrenaline be a better expression?

Well, breathing is something that comes naturally to me, so my advice to new players is to fully understand all of your characters moves.

Well sure, that too, what I meant is that taking a deep breath between rounds will help you calm down and get you a bit more focused.

2
[deleted]•

lol, since when do Gief and Balrog not have good wakeup options? Try playing Claw. And if you are raging because they are using a tactic that is working, it is you that does not know how to play the game.

-2
APockOPGFWL: APock PT09•

balrog's headbutt is both unsafe and non cancelable, therefore it's not a good wake up option. gief has no wake up option at all, unless you are in his 360 range and not jumping, also unsafe as fuck. on the other hand, ryu,ken,sagat,yun,yang,dan,dudley, adon etc all have ultra cancelable dp's and are therefore good wake up options.

1
[deleted]•

Balrog's Ex rushes are his preferred reversals, not headbutts.

Gief has EX kick 360, and a 4 frame lariat that is kind of hard to safejump consistently for a lot of characters. Oh and ex vanishing flat with 3 meters stocked is pretty free. Why the hell do you think people back off of gief on wakeup?

Yun's DP is not cancelable.

Dudley wakeup is bad. He has to expend ex to have a reversal, can't hit/block confirm it.

Having DP FADC Ultra does not mean your wakeup is good, especially when that is your character's only wakeup option.

3
GuruPrimoEC xbl/gfwl/psn- Gurizee•

A perfectly timed safejump will beat lariat as you said, but EXSPD done late will blow up safejumps by using hit inv frames to make attack whiff then grabbing them during recovery. That is a pretty damn good wakeup option. Also backdash to lp.spd is a solid meterless option until they start os'ing the backdash.

1
[deleted]•

Yeah I didn't want to go in depth, but Gief has great wakeup for sure, he has a lot of options, and they are all pretty good. You just really don't mess with him on wakeup, it's incredibly risky.

1
APockOPGFWL: APock PT09•

Balrog's Ex rushes are his preferred reversals, not headbutts.

Oh, you mean his stupidly throwable dash punches? Yeah.. An excellent wakeup..

-1
[deleted]•

Watch high level Balrog play, you will see a fair amount of reversal ex rushes.

You can't throw them on reaction point blank(ex dash straight is like 7 or 8 frames point blank), so it's a moot point.

Also if you are losing to "bullshit tactics" you are the one who doesn't know how to play.

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[deleted]•

They're only stupidly throwable if you're doing it wrong.

1
Urethra•

Please never call Dudley's DP good ever again.

3
[deleted]•

Being able to cancel into ultra is far from the only criteria for a good wakeup option. Geif has lariats, Balrog has even c.lp as a good wakeup option. They don't need to be fully invincible to be a good wakeup option either. Again, complaining about them not having options on wakeup is quite funny. And I don't care how many downvotes I get, it doesn't make it any less true.

2
JudoTrip•

He probably just means reversal. Most new players see reversals as their only wakeup option besides blocking.

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[deleted]•

Probably right.

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