TU11 theory regarding gear mods: worth keeping more than three of each type?
So now that gear mod slots are universal, is there any reason to have more than three of each type of mod? Like, keep my three highest CHC mods, three highest CHD mods, three highest Skill Haste mods, etc? I figure that these can be used interchangably between loadouts, and that I only need three of each type.
Posted Sep 24, 2020, 8:47 PM UTC
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Only need to keep more then 3 of each if you plan on having multiple characters. If you only have 1 character now though, I would still keep any mods that are near max roll for the chance you may make additional characters.