Long-Roll

u/Long-Roll


r/thedivision•

Imagine you play as a team of True Sons against a team of Outcasts. Players get to use each faction's archetype. You could think of it like Team Fortress 2 with The Division factions, similar to the Echo near The World's End control point.

Edit: People are telling me to check out XDefiant. I did, that's why I made the post. What I was trying to convey is player classes are much closer to the classes within the different factions. Your team of 5 or 6 can choose one to be a Tank, one to be a Thrower, one to be a Rusher (maybe better without the Outcast Rusher imo), one to be Assault, etc.

XDefiant looks like it's taking liberties with the source factions. I'm just as skeptical as the rest o

023


r/thedivision•

With the Obliterate buff now making it allow up to 25% extra damage, I made a build for this talent that I've thoroughly enjoyed. It's been some of the most I've had in this game for a while.

Weapons:

Vector SBR 9mm (the black one with a thin stock) with Future Perfect, DtooC for the attribute. MP7 with In Sync, Stability for attribute (DtA or DtooC would be better but this one had low CHC so I recaled that to max it out). M9 with Finisher (Said it once, I'll say it a million times: best pistol talent). All have CHD mods.

Gear:

Sokolov for Mask, Backpack, and Chest. Ceska for Gloves. Grupo for Holster. Fox's Prayer for Kneepads. All Red cores except one Blue. Some CHC rolls, CHD on all

210

r/thedivision•

The Eclipse gas will kill you much quicker if you don't have the Warhound immunity. I couldn't even traverse the gas on the bridge after getting the friendly Warhound because it would strip my health super fast and then kill me faster when Downed.

Massive, maybe make Glass Cannon not affect Health? Not like Health is specced into anyways and it doesn't add much HP, even when using 6 blue cores.

027

r/thedivision•

What if the user of the healing Seeker could have it detonate and release a cloud of healing gas or whatever it is? Say I drop it, I can have it give constant heals over time to myself or another player. Then if a teamate or myself gets low on armor, I can send it over to be next the person in need of repairs and detonate it the same way I detonate a hive. This would release a cloud of heals that functions like the Chem Launcher. Maybe the cooldown or heal values can be tweaked so it's not overpowered compared to the other healing skills, like if you detonate it, you have a longer cooldown than if you just let it keep giving heals.

02

r/thedivision•

Here is a rundown of the builds I have on my two characters, simply because I felt like it. Maybe they'll give you some ideas with how you want to play. I welcome recommendations on changes. I'm also not that much of a stats guy outside of Crit so feel free to finetune to your heart's content. Without further ado:

Ongoing Directive:

I run Carnage and Pesti with Golan Chest with Trauma, Petrov Backpack with Wicked, and the rest OD. Skills are Mortar Turret (Demolitionist Spec) to proc Bleed more and Fixer Drone for heals. Three reds, three blues, a few Status Effect rolls and the rest red rolls. Good for close to mid range fights.

Designated Marksman:

Classic M1A with Breadbasket

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