Buggy Infinite Combo?

DISCUSSION

Requires Sundial and a relic that provides 1 energy on your first turn, 2x Rushdown+, Vigilance, Eruption+, and a small deck (I have 7 cards total in mine, including Ascender's Bane, Scrawl+, and Mental Fortress+, also Vigilance is upgraded in mine).

  1. Play both Rushdown+s for 0.
  2. Play Vigilance, putting you in Calm.
  3. Play Eruption+, drawing both Vengeance and Eruption+ back into hand and somehow triggering the Sundial's count twice instead of just once (the double trigger is the part that I think is buggy and causes it to go infinite).
  4. Go Back to Step 2.

Posted Oct 20, 2020, 4:51 PM UTC

611
spaninqOP•

If you want the seed, it's 1V01HICSTGY08 on the current version, V2.1 (7-30-2020), maximize merchants and unknowns in act 1 (to remove cards from the deck) and you should find two Rushdowns, one from an unknown merchant and the other an unknown enemy.

2
toastysniperAscension 20•

I think draws on an empty deck count as a shuffle. You can see this in ironclad with shrug and an upgraded pommel strike

7
Triliro•

They do

2
ncburbs•

they do, but that isn't the point. The potential bug is that the draw is counting twice for a shuffle.

1
toastysniperAscension 20•

Well in this case he had 2 rushdowns which means 2 draws on an empty deck - 2 shuffles.

1
ncburbs•

2 draws on an empty deck - 2 shuffles

This is not how the majority of all powers stack though. 2x noxious fumes do not result in 2x3 poison applications, but 1x6 (which has implications for snekko skull, artifact stripping etc). 2x brutalities is not 2x1 minus hp a turn, but 1x2, which has implications for tungsten rod and rupture. 2x metallicizes are not 2x4 block a turn but 1x8, which has implications for juggernaut. So on and so forth. 2x rushdowns should be 1x4 card draw and not 2x2, which is the bug.

While there is some grey area about whether any given interaction is intended or not, this is inconsistent with existing conventions in game, without any obvious reason for it (e.g. blasphemy's "die after this turn" is technically not a debuff for balance reasons). Thus drawing multiple times is likely a bug, which the developers overlooked because they forgot about the interaction with sundial and empty deck.

2
ncburbs•

what ascension level?

Edit: couldn't find the 2nd rushdown, on asc 0, might try another path (maximized ?s)

1
spaninqOP•

Ascension 10, I did mention that I had Ascension's Bane in the original post.

1
ncburbs•

True, I missed that part.

I ended up playing the run for longer and found a 2nd rushdown anyway, and yeah can confirm this is happening.

As discussed elsewhere in the thread, likely the reason for the bug is that rushdown is triggering as two consecutive card draws (2x per power) rather than a single instance of card draw. You probably could get a stack on sundial per additional rushdown and do some crazy things if you had a bunch of them.

1

This is a consistent behavior of sundial and abacus when you have 0 cards in the draw pile. Here's how I think it works:

You attempt to draw 4 cards when you have 2 in the discard (vigilance and eruption) you shuffle those 2 cards into the draw pile (sundial activation #1) and then your draw pile is again empty. The game sees that you are still trying to draw 2 cards so the 0 cards in your discard pile are added to your draw pile (sundial activation #2) and stops there. This only ever happens if you're trying to overdraw your entire deck from what I've seen, so if you for example try this with only one rushdown in play you'd see the one sundial activation that you expect and not the second one.

2
ncburbs•

Oh further fun fact.

Because this run has scrawl, apparently scrawl will also proc sundial if it draws down to the last card, even if you have no cards in discard. It looks as if scrawl just attempts to keep drawing, and stops after it has failed to draw, rather than checking to see if it can draw first and then drawing. So you get all cards in hand, then scrawl will attempt to draw on a 0 draw/discard pile putting a stack on sundial.

1