DMing: How should I run an encounter with the party at severe disadvantage without it being plain unfun?
Currently running a desert campaign and considering something like an encounter in a sandstorm, limiting visibility and possibly having disadvantage on attacks while pitting them against something with blindsight or tremorsense.
I figured it would be an interesting encounter, but I also feel like it would be really punishing to players and just downright unfun if they're always hitting with disadvantage (have a rogue, who would be near useless) and the enemies having normal or advantage on every attack.
I have run a somewhat similar encounter in a past campaign with the party crawling through a small tunnel, but it was also a very easy encounter (3-4 CR 1 creatures against 4-6 Level 7 characters). It felt pretty unsatisfying from a DMing level since it provided little challenge.
Suggestions on how to run such a fight? Party is 2 Shadow Monks, 2 Warlocks (Undying, Celestial, no EB), Grave Cleric, Swashbuckler, level 6.
Posted Oct 24, 2020, 6:44 PM UTC
Give them a round or two before the sandstorm gets there. They see the wall of sand racing towards them as creatures erupt from the ground. Make sure to describe the creatures in a way that makes the party know it doesnt use sight to see, for example, no eyes, or milky white eyes. Now theyve got a fight against a real short clock. Have the sandstorm move on initiative 20, and you have a very tense encounter that will give the players a chance to come up with ideas to counteract the sand, or ways to burst down the monsters.