Randomguy6644

u/Randomguy6644





r/dndnext•

I think I'm too reliant on combat to fill game time when some of my players are also interested in RP. Problem is that I'm not very good at writing social encounters or puzzles. I'm not very mentally agile for RP and for the latter I usually rely on riddles, but riddles for children are usually too easy for adults and get stale.

I know the rules backwards and forwards, and my combat is generally fine (if a little too easy and straightforward), but how can I create decent social encounters and puzzles when I'm not good at either?

8059

r/dragonquest•

Stat growths

Dragon Quest III

Couple of questions about stat growths. DQ3 2DHD.

  1. Does equipment stat boosts like the Scholar's Hat or Thinking Cap's Wisdom boosts affect MP growth or spell damage? (Or whatever wisdom factors into.) Or the Agility Gilets affecting growth?

  2. Is there any resource of stat growths per class? Best i could find are generalizations like High/Average/Low.

Want to see of making my merchant into a priest is better for physical states than using a Words of Wisdom for Sage. Already have a Mage and a Gada-Sage, so no interest in a third mage.

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r/dndnext•

I have always heard that bard is the class you need to go all-in on the RP for to get the most out of. It rewards creativity more than almost every other class. It can do almost everything you want from support, tanking, utility, DPS, etc. Yet it is inexorably linked to music or other performance, limiting the flavor that one can feasibly place on it. It's one of the two classes (the other being Artificer) that I haven't given a shot at one point or another.

I made a character, basically something like Batman. I want the flexibility to be able to fight, magic, and skill monkey, knowing full well that I won't be the best at any of them. I like the feel and abilities of the Whisper bards for

023

r/dndnext•

Currently running a desert campaign and considering something like an encounter in a sandstorm, limiting visibility and possibly having disadvantage on attacks while pitting them against something with blindsight or tremorsense.

I figured it would be an interesting encounter, but I also feel like it would be really punishing to players and just downright unfun if they're always hitting with disadvantage (have a rogue, who would be near useless) and the enemies having normal or advantage on every attack.

I have run a somewhat similar encounter in a past campaign with the party crawling through a small tunnel, but it was also a very easy encounter (3-4 CR 1 creatures against 4-6 Level 7 char

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