Mugging/Stealing Monsters in Story Battles (updated through Chapter 10, Scene 3)
Supplemental to the Steal Guide and shoutout to the farming calculator
The following are the best locations to steal or mug-farm monster drops:
| Item with 5% Steal/Mug | Best Location(s) | # of Mobs |
|---|---|---|
| Wolf Fang | 7:2:2 | 8 |
| Zuu Beak | 3:1:2 | 4 |
| Bone | 10:3:1 | 10 |
| Ahriman Tear | 5:2:8 | 4 |
| Ogre Bristle | 5:1:8, 6:3:10, 8:2:4 | 3 |
| Bomb Ash | 3:2:6, 6:1:2, 7:2:1 | 6 |
| Marlboro Tentacle | 5:2:9, 9:1:2, 9:1:7 | 1 |
| Blissful Heart | 8:3:5 (lots chapter 8+) | 4, all* |
| Velvety Fluid | 10:3:7 (lots chapter 8+) | 4, all* |
| Unidentified Sap | (lots chapter 8+) | 0, all* |
| Black Spiritsand | 9:1:4 (lots chapter 8+) | 1, all* |
*A reward from any mob kill, there are loads in options from chapter 8 onwards. However, these contain some elementals to even further accelerate rare mat farming
Also in picture form:
And here's the full list if you'd like to doubledip or explore. Storyline is color coded to job material quality; chapter 7 onwards color-combo drops. Starting in chapter 8, the need to mug elementals is removed as the rare mug (5%) is a standard drop from all mobs at a greater than 5% rate. Odds of at least 1 drop per battle is around 41%, with a chance to get multiple drops. Still, some still offer the random elemental to slightly increase acquisition rate over time.
Happy hunting <3
Posted Dec 15, 2020, 6:29 PM UTC
Saving this post for later. I'm flush on mats for now, but I have a feeling that won't be the case for very long. Thanks!
i mean if you dont have 5k extra of a mat... are you really flush?
same, haha. Normally I'm gungho during double drops week, but this week I've been opting for event or multi farming anyways and I suspect will be the norm in the future, so might as well eek out some extra drops for equipment endeavors to get that story mission knocked out.