[Star Wars d6] - Prison breakout advice?
I've recently gotten a group together (including my 9 year old, who is the driving force behind getting this going) for a pre-Yavin Star Wars d6 game. I'm GM and terribly used to 2E D&D, and haven't run a Star Wars game in about 12-15 years.
I used the Pirates of Prexiar module for the first adventure from the 2E Revised & Expanded book, in which the team (7 players) retrieved some stolen medical supplies & weapons for a prison break that their rebel leaders have planned.
The background is that they are all based on Agamar, and COMPNOR (like Nazi brownshirts, but Star Wars) has the Moff's authority and have rounded up thousands of suspected rebels and sympathizers. In true COMPNOR fashion, the majority are innocent people, but they have picked up a substantial quantity of true rebels through accuracy by quantity. The group will be tasked with freeing their comrades and as many of the innocents as possible. Any collateral damage to Imperial might is a bonus.
Obviously, the prison will be run by COMPNOR Imperial Security Bureau personnel. I'm thinking about using an Imperial Intelligence or Military traitor to help infiltrate the group. However, prison security in Star Wars is going to be completely different from that of a medieval adventure story. What obstacles do you recommend, other than standard guards and towers? Any thoughts on great roleplaying possibilities? I considered using the infirmary as one of our players is a droid disguised as a 2-1B medical droid. I should be more up on this, but I've been out of town at a funeral for a week, so I'm way behind on putting the adventure together.
Any ideas are appreciated!
Posted Sep 15, 2011, 3:42 PM UTC
First check this podcast. http://www.feartheboot.com/ftb/index.php/archives/2200 It’s all about dungeon making, which is what you’re going to be doing. Second try to decide whether you want Fantasy in space star wars or Sci-Fi Star wars. That will help when answering the following questions. After which you should have some pretty good ideas of what to do.
Was this prison there before or after the Empire moved in?
Are the old guards still employed? Are there any new, imperial only, guards?
If the prison is new, is construction still happening? Can it hold every one arrested?
What are the planets feelings on prisoner rights?
Are there any leaders on planet, near prison that are not part of the puppet government?
What is the equivalent of the ACLU doing to prevent these things from happening on planet?
Are there protestors due to the round up?
Does the prison contain real criminals? Are the political and criminal prisoners held together?
What is prison life like? Is there yard time? Are prisoners forced to do manual labor?
Does this planet have monsters, ala Naboo and Tatooine? What about primitive but sentient species?
Are the heroes breaking in, ala Han and Luke or are they breaking out, ala Prison Break?
Now just in case that’s not enough, have some plot ideas. Head investigator killed/tortured a friend, family member, or a PC at some point in the past. A criminal, who belongs in prison, is friends with a PC. The Prison is being newly constructed by a giant contractor. The work they are doing has awakened some tunneling beast. One of the guards has family that has been arrested. One of the people that has been arrested is a Jedi in hiding. He/She refuses to help/actively opposes the party because retaliation will be taken on innocents of the planet. The night of the big break a fleet lands on the planet to refuel/hunt down rebels. Now they have to find the elite Stormtroopers. The ship they leave in happens to have a wanted beacon on it. Or it’s valuable to space pirates. Queue space fight.