Plasma Accelerators, it's not you, it's me...
Since hitting Elite in exploration I'm trying my hand at combat. Equipped with a new Vulture (thanks for the 30% discount Core Dynamics!) and spending all my mega bucks on A-rated everything, I've found a build that seems to work. It runs two B rated PAs powered by a G1 engineered power generator. For defense I've kept power low by hull tanking and a G1 engineered 5C bi weave shield.
If I can land a shot it makes you wince with how hard it hits and it's satisfying to hear their shield go down. I also like how when my own shield goes down I have a reasonable amount of time to runaway and recover while the hull takes a beating.
The problem is, I'm just not landing many shots and often when I'm pulling the trigger there is no shot to release (I accept that may be my poor pip management). I'm not going to sell the guns, but I have to accept they just aren't for a novice like me.
For my learning I'm thinking of configuring a build similar to the SU25 (Russian A10 equivalent) I'm familiar with through DCS. Probably a multi cannon and dumb fire missile rack with the same hull tank design. Before I head off trying to find these parts, would someone mind looking over this build for me? Please bear in mind I'm a novice, trying to keep it simple as in two weapon buttons and one countermeasure.
Thanks
Posted Jan 3, 2021, 9:55 PM UTC
I suggest keep practicing with the plasmas. It takes time to get good with them. They are the hardest and best fixed weapon.
If you engineer the plasmas "Focused" it increases the shot speed, making them much easier to use. At grade 5, the shot speed doubles.
Also, I'd suggest continuing with the engineering...with a higher grade power plant engineering, you'd be able to A-rate the thrusters and engineer them dirty drives + drag drives (makes the ship much faster and more maneuverable), as well as beef up the shields and shield boosters (for a bi-weave setup, I'd recommend putting thermal resist shields, paired with 1 heavy duty/super capacitors booster, and several resistance augmented boosters).
Yep, keep practicing. Practice practice practice.
Also, with fixed weapons, it helps to set your stick's deadzones to near-zero. Those twitchy little movements are much more tactile and accurate.
Don't really agree about focussed; the faster shot speed just delays the inevitable when he wants more damage potential. If power is the problem, go efficient. Same shot speed, more damage, less dizzy drain.
Thanks for that, your comment gives me a direction to head in.
two quick questions: Stick with plasmas or swap to advanced plasmas?
And what's the reload cost of two plasma magazines, is that something I should be worrying about?
advanced are acquired through powerplay, and with generally mixed reviews...no need to get them
and yes, re-stocking plasma ammo is relatively expensive...but you'll be more than covered with one or two bounty vouchers