Question from a complete beginner
Hi, all.
The game has been on my wishlist for a long time, and I bought it just recently. I've put a lot of hours into Kerbal Space Program and I thought this might scratch a similar itch. In KSP I enjoy very much the challenge of designing the right ship for a particular mission, but also the actual execution of the mission.
Here in Stormworks there's obviously a steep learning curve, and I'm OK with that. But I'm curious: as I get deeper into the game, what's the expected balance between time spent designing and constructing vehicles, and time spent actually carrying out missions with said vehicles?
From the game's trailer I had the impression that it would be a 50/50 thing: half your time designing the right boat or plane or helicopter, and half your time out rescuing people and perhaps in the process thinking of ways you might improve your vehicle.
But was I wrong? From watching Stormworks videos I am increasingly getting the impression that most people spend most of their time in the vehicle editor, and actually running missions is kind of an afterthought. Is this accurate?
If so, I'm not upset. If it's more of a physics sandbox for vehicle designers rather than a game in the normal sense, that's OK. But I'm curious as to whether I'm getting the right impression of what lies ahead. As a beginner, it's hard to tell. Maybe there are different playstyles possible and the videos all focus on the vehicle editor because there's so much to learn there? Anyway, advice gratefully received.
Posted Jan 23, 2021, 7:35 PM UTC
Some are about the missions and world, some are about building. Generally speaking, this game is about vehicles (or creations). That's the central thing that keeps 'builders' and 'drivers' together, playing for thousands of hours.
Missions get old really fast, but there's an infinite amount of creations-content to be played and produced. If you're staying it will be for the vehicles and all the cool shit they do.
There's no right or wrong way of playing it. Personally, I have 1700 hours and not 5% of that was playing career, I drive my vehicles mainly for testing. I've met people with more hours than me who do not build at all. So it depends on you.
Building can be challenging, but unlike KSP, you don't start at rocket science level challenge. You can overcome most things with badly designed vehicles. But doing them well, efficiently and with style is the real deal.
If you like designing stuff to overcome challenges, listen to me, there's nothing better than this. It's like sugar for your brain. You won't be able to stop.
Bro, post this comment on the reviews page, you almost just got me to buy it a second time! 😂
Facts lmao 😂
Brilliant, thanks. This helps a lot in knowing what to expect.