Adding a Vive Tracker

Posted Feb 6, 2021, 7:39 PM UTC

Posted Feb 6, 2021, 7:39 PM UTC
Wouldn't it have been better to put on the headband forehead area? I can't imagine that being too comfortable for extended periods..
It's not heavy at all. About as heavy as a standard mouse. I don't even notice it. Would've been more uncomfortable wearing the headset, headband, and headphones imo. Edit: and yea I tried the top area first but kept losing signal when looking up. I'm only using one base station. Thankfully hot glue is easy to do over.
It needs to be in this orientation for headset tracking, as the Vive tracker is being used for orientation and positional tracking.
Are you able to to turn around with this or does it lose tracking?
Works better with 2 base stations. 3 are only (possibly) necessary for larger tracking areas.
Here's a video of it in action. We seem to be able to turn around just fine. Interesting. Perhaps mounting it on the headband would have been just fine.
as long as you have 2 base stations it'd be smarter to hang that tracker on the back of the headband as a counterweight
The tracker is so light, it's weight is not noticeable. The driver is set up to use the tracker in the orientation shown in pic. Would need some modification to work with other orientations.
(ive not used the software) is there really no way to calibrate the orientation of the tracker? that's an odd variable to bake in
Not that I'm complaining but she never turned around haha.
So how does it get tracked when you do a 180? Is there another sensor behind?
I honestly don't know. I didn't think a 180 would work but it does. Perhaps the framework is relying on other means of tracking at that point. Either way it's obviously not as reliable but at least it's possible. I've seen other setups however that use 3 lighthouses to capture a room. This is definitely a first stage.
Cool well keep us updated if you make upgrades
But why?
Head tracking to go with my index controllers and lighthouse. And finally able to calibrate with a point of reference. My headset can now be my origin point. Which was impossible before due to being limited to the PSVR's gyro. No room spot information. I was previously using the lighthouse as my origin since I had no data on player position. Now I finally do. And it's mobile. Allowing me to peak over those annoying ledges and dangerous doorframes in Half-Life Alyx.
Edit: should probably note that I've disabled my PSVR's RGB tracking since I use an infrared environment.
Is it because I glued it to the front? Just tried this in game and it's working great using IVRY's integration. I've deleted my OpenVR configs and allowed IVRY to take precedence. Looks like auto calibration is taking over and everything is now plug and play at every boot. Head tracking has been successful.