
There might some confusion, so...
THIS IS JUST THE SOFTWARE SONY ALREADY PUT ON THE HEADSET.
https://doc.dl.playstation.net/doc/psvr2-oss/index.html
Like the PSVR1 breakout box, it's running Linux. Sony was nice this time and put almost all of the new software in a separate module folder, so it's easy to browse. Don't forget to look for other files with the text "Sony Interactive Entertainment".
There's some interesting stuff in there, it looks like it's running a MediaTek 3612-a0, which appears to be custom made for Sony (yes I know there's articles about it, work with me here). What's interesting
Edit (4/4/20): Played a little bit more an updated some of this stuff to emphasize / remove certain issues.
So as the title says, I've gotten Half-Life: Alyx to work using a PSVR, 2 PSMove Controllers, and an Xbox One Kinect Sensor. The software I use for this is PSMoveService, iVRy premium drivers for SteamVR, and Driver4VR for the Kinect sensor. I've been playing using shift teleport as the locomotion method, I tried out smooth movement and it was hard to do with the PSMove controller and I damn near fell over a couple of times trying to do it.
I played for about 4 hours now and overall I'd say the experience is pretty solid considering how janky the whole setup is. If you tried to play


