What is the correct building meta for research-focused cities?
Do I only build academies to get the maximum amount of nobles, or do I also build three courts of law to get more citizens and less freemen, but also less nobles? Has anyone done the math on this?
Also, are libraries worth it? How many of them should I build
Posted Mar 11, 2021, 5:55 PM UTC
So this question comes down to aqueducts or libraries.
I calculated the percentage increase of population from the aqueduct vs. the 5% research point bonus of the library. This should roughly make sense as the ratio of the different pops stays the same and thus X% more nobles and citizens should mean roughly X% more research points.
So in my current Rome run, 140 pops was the point where another aqueduct would yield less than 5% increase in pops ( 6/140 = 4,2%).
So I figured I'd build aqueducts until then (around 11, I think) and then start with libraries.
And of course 3 academies for more nobles.
Thanks! And I assume you don't build courts of law with how the game currently works, because nobles are just some much better than citizens right now, right?
Yeah, I basically just build aqueducts and libraries, with some academies.
A point to note here is that it might make sense to build libraries "ahead of time" since the population hasn't grown large enough yet to justify another aqueduct.
Depending on which country you play this might differ, but in my Rome play so far (conquered Italy and Greece), money doesn't seem to be any issue soon.
I also go integration/conversion policies in every province ASAP so that the pops start producing some real cash and research.
ok, thank you very much!
Oh and the foundry! Almost forgot about that. There are two techs that give research bonuses in the oratory tree, but a powerful inevtion is "blacksmith apprentices", four inventions down the material science tree, which enables the Foundry. That gives +25% research or 5 libraries worth. So basically that's the best building. So: