Assistance with the set up of a potential sit rep
Hello!
So I'm trying to put together a combat scenario that will involve something other than the usual "kill all enemies" objective. My general idea is that the enemy boss is attempting to flee to space in a fairly large ship, but the players can stop the launch by affecting specific environmental objects.
I was thinking it could maybe be a Control sitrep, but I can't quite figure out how to make the mechanics work exactly. I surely can't just say that if the players win by control points from just standing in a control zone that THAT somehow halts the launch.
What do you guys think? Should I instead make it so that they have to destroy or hack into a certain number of consoles on the map perhaps?
Thanks for any advice in advance!
Posted Mar 28, 2021, 10:39 PM UTC
My advice? Make them get adjacent to the control thing in question and Do A Thing(Quick Action). Destroying would be too easy as someone could just start HMGing objectives in short order
Jackhammer Rounds are also an option for Object Destroying.
But to add to your idea. Something my DM did in one mission was a have a on-screen Round Counter. We had to have a single unit in a marked green-zone with no hostiles in it to trigger the McGuffin. This in turn enabled 2 more zones we had to trigger together in the same round. All the while, we had to do this under 6 rounds, which made for some hectic combat. Certainly a bad time to be in a Barbarossa. lol
just do move 6 on a skirmish shenanigans on a barbie and you're fine lmao.
Jackhammers can be solved via just having 20HP.