Ideas for a simplified crafting system?
I'm making a business plan for a game right now and this thread over in r/truegaming gave off that people really want a game based around crafting.
Now the problem becomes, what is crafting? I've been thinking about what it means to craft in games over the past couple weeks and there's a lot of variety that writing a crafting game might just be too complex for my skillset.
There are games like:
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Minecraft where the crafting is a grid.
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WoW or EVE where crafting is a process.
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Harvest Moon where crafting takes time and planning.
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RPGs where crafting simple enhances items/abilities.
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MMBN where crafting is like programming.
All of these systems have their merits, but I would like to hear about more systems and ideas while I write up a draft.
Thanks,
Xdes
Posted Dec 2, 2011, 1:43 AM UTC · edited