r/gamedev•
Xdes

Ideas for a simplified crafting system?

I'm making a business plan for a game right now and this thread over in r/truegaming gave off that people really want a game based around crafting.

Now the problem becomes, what is crafting? I've been thinking about what it means to craft in games over the past couple weeks and there's a lot of variety that writing a crafting game might just be too complex for my skillset.

There are games like:

  • Minecraft where the crafting is a grid.

  • WoW or EVE where crafting is a process.

  • Harvest Moon where crafting takes time and planning.

  • RPGs where crafting simple enhances items/abilities.

  • MMBN where crafting is like programming.

All of these systems have their merits, but I would like to hear about more systems and ideas while I write up a draft.

Thanks,

Xdes

Posted Dec 2, 2011, 1:43 AM UTC · edited

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