Bullet Hell OC should ricochet up to 3 times with 75/50/25 % chances on 6m / 4m / 3m ranges

Idea

As long as making the fastest firing gun in the game do the most calculations wouldn't crash everything of course. Thing is, people don't see the appeal with this gun, because it doesn't quite do what the autocannon does while it sacrifices the normal function of the minigun. This would perk it up quite a bit, but it probably still wouldn't (or shouldn't) match the full potential of the autocannon.

I really do like this OC and I've passed all the content with it from solo EDDs to all kind of double warnings and so on, but it still feels kind of gimpy.

Posted May 10, 2021, 4:38 PM UTC

45
CubicleFish2Scout•

That sounds neat but overly complicated

I think the OC is fine, it is just weak imo. Lower hazards don't have enough enemies to really make it worth. The higher hazard enemies just have too much hp to make it good.

I think it just needs a small damage buff and it would be a competitive overclock. Until then I don't see any reason for such a strong dps class to use an OC that hits as hard as a soft breeze

6
Acidic_Eggplant•

Either more damage or a lot more ammo

6
withmycapDriller •

This OC could be so good but the lack of damage is a big no no for me.

4
Samjok-o•

The autocannon is not as widely used as you think, from what I've seen it's about 50/50. I always use minigun because:

  1. You can effectively fight EVERYTHING with it, so you don't need to ever rely on your teammates in combat. As a gunner, you ARE the combat solution and should spec with that in mind. Try fighting, for example, a ton of mactera with the autocannon - it won't go so well.
  2. Arguably the best sustained single-target DPS in the game.
  3. It has a lot better accuracy/range.
  4. Outside fringe setups, it's purely kinetic damage, so it goes great with cryo driller/cryo nades.
  5. With blowthrough rounds, minigun is WAY better at bunkering/chokepoints.
  6. You don't need to reload it (so, don't need to take "born ready" perk), and with "cold as the grave", you shouldn't ever overheat.

#1 is the most important - it really does kill anything with more legs than two.

2
xNeptune•

Completely agree. The minigun has unrivaled versatility which is key at haz 5. You should be as self sustaining as possible imo, which that versatility gives you. Of course I wish I had the autocannon sometimes against swarmers, but that same autocannon can also get you killed against other bugs where it barely does anything. The minigun has a solution for basically ever problem, and you can effectively help your team out from a distance.

But most importantly, BRRRRT

1
[deleted]•

[deleted]

1