You Morbius memers ruined my fucking life. Half a year ago, me and my friend decided to execute our live long dream and bought ourselves a local cinema to run. People were finally starting to come back to see movies after corona, but we were still struggling as we were in quite a bit of debt from buying and cleaning up the place. We desperately needed a good break to pay the bills, so I suggested that we scrape together our last savings to buy a license for showing Morbius because people really seemed to love it in social media and even suggested in our Facebook channel that we should show it since we didn't show it the first time. My friend tried to talk me out of it, but I was able to conv
Hegeteus
u/Hegeteus
I know this perk has been discussed before and probably this concept as well but here goes. I wish this perk was better on vanilla, because options for good perks are very limited. I think the perk you'd want to contend is Dash, which is very appealing due to it's low cooldown and good benefit.
The 10 second duration for Berz is too long, either you'll run out of enemies and waste time on it or you'll end up biting more than you could chew. Either way, the duration very rarely seems to sit right and I'd like the over all reliability to be upped.
Your favorite characters from Among Us have finally landed on our toy aisle, right in time for an extra sus Halloween! Find your favorite astronaut from our varied selection from Red to Green and anything in between! Beware however, that some of these astronauts might not be what they seem...
EMERGENCY MEETING! It seems that our astronauts are on 30% discount on 10.8 - 10.15, so come get your astronaut or even the whole crew before they mysteriously disappear from the store and have an adventurous Halloween!
Your HUD won't get scrambled, but you still lose your shields. At least based on the Ocular Shield description, this isn't intentional?
Unless you're a drug or grenade abuser, there's usually enough nanites laying around to complement your main spawn sunderers (non-cloaked) with a repair sunderer. I've been doing it much more lately and it helps to secure a spawn point from start to finish of a fight. It also occasionally attracts friendly vehicles, which provide extra defense for the spawn sunderer. There's also the chance of using it as a back-up sunderer or a 5000 HP sort of shield for the sunderer you're protecting.
Obviously people know that repair sunderers exist, but I feel like they're very neglected considering how much people tend to wail over enemies destroying their spawn points. I'm hoping that more people coul
This might be a controversial idea, but whatever. I rarely see Berzerker in use, for what I suspect are similar reasons why I personally don't like using it anymore. It makes it's user wary of using power attacks in fear of activating the Berzerker buff by accident and it's hard to find situations where you get you money's worth for the full duration of Berzerker (instead, you might find yourself in a bigger mess than you were in to begin with). When it's on cooldown, you'll often wish you had Dash or Iron Will instead, depending on what you have replaced and how much trouble you're in.
With the concept of having stored power attacks, I feel like it would be much easier to gain good value f
As long as making the fastest firing gun in the game do the most calculations wouldn't crash everything of course. Thing is, people don't see the appeal with this gun, because it doesn't quite do what the autocannon does while it sacrifices the normal function of the minigun. This would perk it up quite a bit, but it probably still wouldn't (or shouldn't) match the full potential of the autocannon.
I really do like this OC and I've passed all the content with it from solo EDDs to all kind of double warnings and so on, but it still feels kind of gimpy.
I've been trying out the new Bullet Hell OC in toughest kinds of scraps the game has to offer (on vanilla) and I've been pleasantly surprised. However, I think it could use a finishing touch of having some more max ammo since it's damage and accuracy debuffs are already very penalizing even for the ricochet effect. Problem with the ammo mod itself is that it's on the same tier with the damage buff that's too hard to pass with this gun, not to mention that the damage mod actually increases the total damage of the ammo pool.
I'm suggesting a modest ammo increase of 300 like on that clean OC, it still won't be a top tier OC but I'm sure it would be more appealing and most importantly more fun.
I'm not usually one to sell any specific weapons etc., but now that Bullet Hell and Agressive Venting both got some buffs, they make a pretty fun pair even when they're still not the number one picks. The flame OC of course overheats faster, but Bullet Hell has an unique property that it's bullets generally hit something. You'll want to ricochet bullets from as many enemies as you can, but keeping the trigger down until overheat is generally more appealing since now most (from half of) bullets will home in from a 6 meter impact radius. It'll also reach enemies behind all sorts of nooks and crannies that aren't in your current line of sight.
With the talk about elites, I've seen people endlessly arguing about how they should and shouldn't be able to be frozen etc. But like I said in a comment earlier, I think it would be easier to balance things if there was a phase before burning or freezing that still ensured that all enemies would receive some damage over time from burns or additional damage received from being chilled.
So for example heat effects would cause increasingly damaging burn effect, until you reach the full immolation and then get to the higher damage and duration DoT. Chilling effects would always cause their targets to take some extra damage (nowhere near full frozen status), so that the cryo cannon for example
I'm not sure if other grenades are affected, but at least Gunner's sticky grenades have been unusable for me in multiplayer. Most of the time it seems like I somehow stick them to myself, and sometimes they home in on some random locations. I tried them with no enemies or teammates nearby and I saw them malfunction pretty clearly.



