Need Help Understanding the (Newish) Cleric.

Player Builds

The 2E Cleric is a Weird Beast. It's technically 2 classes now. The Caster build and the Combat build. Both have access to spells, one gets legendary with casting the other doesn't.

What is the ideal stat spread, what is the point of casting stats on the Strength build for combat cleric? What spells work with each class?

Why did they split the class like this?

Are there good build that break it down into more than just typical easy build but really dig into the sub-sub builds that can be made with these two paths?

I'm honestly curious if anyone has done a deep dive with the class.

The cleric was a favorite from the 1E to 3E days so for me it's a old friend, but it feels a bit Alien in 2E.

Posted May 14, 2021, 5:28 PM UTC

1610
BIS14GM•

What is the ideal stat spread

Depends what you want to do. If you want to be an unparalleled healbot and buff on the side and don't care too much about offensive/debuff spells, you can go 16 CHA, 16 DEX, 14 WIS.

If you want to be better offensive spellcaster, you want 18 WIS for sure. Then you'll have to consider whether you want to prioritize DEX for AC or CHA for more healing. If you're a Warpriest, then you can wear medium armor and get all three of good WIS for offensive spellcasting, good AC, and high CHA for healing (specifically 18 WIS 12 DEX 16 CHA).

If you want to get into melee as a warpriest, you'll either need to dump cha/healing or wis/spellcasting. Your stat spread will look more like 16 STR 12 DEX 14 WIS 14 CHA, with WIS and CHA possibly higher or lower.

What spells work with each class?

Again, depends what you want to do. While the divine list is considered the weakest list, it still has damage options and debuff options that want high WIS and buff options and heal options that don't care about your WIS.

Why did they split the class like this?

PF2e's class design philosophy prioritizes two things: balance and modularity. A lot of classes/subclasses no longer have their entire starting kit from 1e at level 1 - paladins don't have Smite Evil, Bards often don't have Bardic Knowledge, non-fighters don't have Attack of Opportunity. If you really love pf1e or classic D&D class identity, this can feel like a loss or a feat tax, but if you're willing to approach pf2e on its own merits, the classes are all quite balanced relative to each other, which means you're freer to pursue modular builds that exactly reflect your character concept, instead of reflecting classic D&D ideals of what a class should look like.

For Cleric specifically, one of the ways PF2e has balanced spellcasters is significantly nerfing their gish potential. Druids can no longer outdamage a fighter in Wild Shape while also retaining full spellcasting. Clerics can no longer out-tank and out-damage a Paladin while being the best healers. Full casters now hew closer to being focused on well, casting; martial classes now have a well-defined and exclusive niche as tanks and single-target DPS.

So Warpriest cleric should be thought of less as "if I pick this I have to be a Fighter who happens to be religious", and more of as an option that boosts some things (mainly your AC) at the cost of others (mainly your offensive spellcasting). It doesn't really restrict you so dramatically that you're forced into becoming a frontline martial at all costs - Warpriests can still be excellent healers and buffers.

24
lumgeon•

I built a warpriest with as little wisdom as possible to prove a point that it's not needed on a character with ample support spells. Instead I pumped charisma, constitution, and either strength or dexterity.

Channel smite handles damage and your support spells help keep you from falling too behind in other aspects.

17
agentcheeze•

And then you could do some unique stuff and take Sorcerer dedication for some spell expansion.

Had a cheeky player once go heavy CHA battle cleric and then divine sorc lol. Even though grabbing a different list would be slightly stronger.

6
J_Gherkin•

What I’ve personally found is best for Warpriests is to focus on not taking damage, so that you can cast bane/bless while in the middle of a fray (e.g. a caster who stands too far back will never be able to have anyone benefit from bless)

They’re the only martial that’s also a full caster, so by going the “jack of all trades route” instead of specializing in one aspect, it leaves you able to do lots of things “okay”, but not too many things “very, super well”

7
HawkonRoyale•

I did something similar with my irori warpriest, I used my fist as main weapon for versatility. If we needed bombs or heal kit than I could still fight and use my shield.

What happened was my character became a one of the highest dpr character because of the free archetype rule.

5
nickipedia45•

What archetype did you pick up? Martial artist?

4
HawkonRoyale•

Actually I picked student of perfection with the permission of the dm. My damage went pretty high with ki strike and later perfect strike with channel smite and harming hands.

3
horsey-rounders•

Strictly speaking Harming Hands doesn't buff Channel Smite RAW

1
Gazzor1975•

I've theory crafted an interesting build.

Cloistered cleric. Vigil domain. Str14, wis18, cha14. If human use 2 racial feats to get medium armour.

Level 2 get champion dedication. Can wear heavy armour, although with 10' speed penalty. Retrain both initial feats to Fleet and natural ambition.

Level 4 get lay on hands. Good focus spell.

Level 6 champion reaction.

Level 8 advanced domain. Can now spam Remember the Lost, a high damage enemy only burst. Grows to 18d10 damage at level 20.

Level 12 double refocus.

Level 18 triple refocus.

Other options include versatile font, then harming hands. Can tack on an extra 10d10 damage per round at level 20.

So 3 rounds of 28d10 single target damage.

Onky theory craft though.

Building up to it with my oracle champion (doesn't get it until level 16 though).

2