Pathfinder 2E has something that I think a LOT of players and GMs miss or don't gather is 3 primary timescales. Encounter which we are all very much use too. Room to room, classical 1 to 1 combat logic.
Exploration which is the typical I'm in a town talking and acting time scale which is a bit wobbly but can take anything from hours to days.
And Downtime which can run from days to weeks at a time.
Now they have been around for ages, but the game has solid mechanics tied directly to these scales with dice results and benefits to the players if they take the time to slow down and invest in utilizing the exploration/downtime actions to set up later encounters.
A lot of my groups stumble ove